HomeSort by relevance Sort by last modified time
    Searched refs:fixtureA (Results 1 - 25 of 40) sorted by null

1 2

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
ContactFilter.java 23 boolean shouldCollide (Fixture fixtureA, Fixture fixtureB);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
ContactFilter.java 23 boolean shouldCollide (Fixture fixtureA, Fixture fixtureB);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2CircleContact.h 29 static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
33 b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2EdgeAndCircleContact.h 29 static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
33 b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2EdgeAndPolygonContact.h 29 static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
33 b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2PolygonAndCircleContact.h 29 static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
32 b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2PolygonContact.h 29 static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
33 b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
b2ChainAndCircleContact.h 29 static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
33 b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
b2ChainAndPolygonContact.h 29 static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
33 b2ChainAndPolygonContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
b2ChainAndCircleContact.cpp 28 b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
31 return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB);
40 b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
41 : b2Contact(fixtureA, indexA, fixtureB, indexB)
b2ChainAndPolygonContact.cpp 28 b2Contact* b2ChainAndPolygonContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
31 return new (mem) b2ChainAndPolygonContact(fixtureA, indexA, fixtureB, indexB);
40 b2ChainAndPolygonContact::b2ChainAndPolygonContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB)
41 : b2Contact(fixtureA, indexA, fixtureB, indexB)
b2CircleContact.cpp 29 b2Contact* b2CircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
32 return new (mem) b2CircleContact(fixtureA, fixtureB);
41 b2CircleContact::b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
42 : b2Contact(fixtureA, 0, fixtureB, 0)
b2EdgeAndCircleContact.cpp 26 b2Contact* b2EdgeAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
29 return new (mem) b2EdgeAndCircleContact(fixtureA, fixtureB);
38 b2EdgeAndCircleContact::b2EdgeAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
39 : b2Contact(fixtureA, 0, fixtureB, 0)
b2EdgeAndPolygonContact.cpp 26 b2Contact* b2EdgeAndPolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
29 return new (mem) b2EdgeAndPolygonContact(fixtureA, fixtureB);
38 b2EdgeAndPolygonContact::b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
39 : b2Contact(fixtureA, 0, fixtureB, 0)
b2PolygonAndCircleContact.cpp 26 b2Contact* b2PolygonAndCircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
29 return new (mem) b2PolygonAndCircleContact(fixtureA, fixtureB);
38 b2PolygonAndCircleContact::b2PolygonAndCircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
39 : b2Contact(fixtureA, 0, fixtureB, 0)
b2PolygonContact.cpp 29 b2Contact* b2PolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
32 return new (mem) b2PolygonContact(fixtureA, fixtureB);
41 b2PolygonContact::b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
42 : b2Contact(fixtureA, 0, fixtureB, 0)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2WorldCallbacks.cpp 24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB)
26 const b2Filter& filterA = fixtureA->GetFilterData();
b2ContactManager.cpp 39 b2Fixture* fixtureA = c->GetFixtureA();
41 b2Body* bodyA = fixtureA->GetBody();
111 b2Fixture* fixtureA = c->GetFixtureA();
115 b2Body* bodyA = fixtureA->GetBody();
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false)
153 int32 proxyIdA = fixtureA->m_proxies[indexA].proxyId;
182 b2Fixture* fixtureA = proxyA->fixture;
188 b2Body* bodyA = fixtureA->GetBody();
210 if (fA == fixtureA && fB == fixtureB && iA == indexA && iB == indexB)
216 if (fA == fixtureB && fB == fixtureA && iA == indexB && iB == indexA
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
ContactFilter.java 43 * @param fixtureA
47 public boolean shouldCollide(Fixture fixtureA, Fixture fixtureB){
48 Filter filterA = fixtureA.getFilterData();
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactCreator.java 32 public Contact contactCreateFcn(IWorldPool argPool, Fixture fixtureA, Fixture fixtureB);
CircleContact.java 39 public void init(Fixture fixtureA, Fixture fixtureB) {
40 super.init(fixtureA, 0, fixtureB, 0);
PolygonAndCircleContact.java 40 public void init(Fixture fixtureA, Fixture fixtureB) {
41 super.init(fixtureA, 0, fixtureB, 0);
PolygonContact.java 39 public void init(Fixture fixtureA, Fixture fixtureB) {
40 super.init(fixtureA, 0, fixtureB, 0);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
ContactManager.java 67 Fixture fixtureA = proxyA.fixture;
73 Body bodyA = fixtureA.getBody();
92 if (fA == fixtureA && iA == indexA && fB == fixtureB && iB == indexB) {
97 if (fA == fixtureB && iA == indexB && fB == fixtureA && iB == indexA) {
112 if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
117 Contact c = pool.popContact(fixtureA, indexA, fixtureB, indexB);
123 fixtureA = c.getFixtureA();
127 bodyA = fixtureA.getBody();
163 if (!fixtureA.isSensor() && !fixtureB.isSensor()) {
176 Fixture fixtureA = c.getFixtureA()
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
OneSidedPlatform.java 96 public boolean shouldCollide (Fixture fixtureA, Fixture fixtureB) {
97 if ((fixtureA == m_platform && fixtureB == m_character) || (fixtureB == m_platform && fixtureA == m_character)) {

Completed in 6441 milliseconds

1 2