HomeSort by relevance Sort by last modified time
    Searched refs:float_to_int_floor (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/state_trackers/vega/
api_params.c 112 state->stroke.line_width.i = float_to_int_floor(*((VGuint*)(&value)));
116 state->stroke.miter_limit.i = float_to_int_floor(*((VGuint*)(&value)));
120 state->stroke.dash_phase.i = float_to_int_floor(*((VGuint*)(&value)));
301 state->scissor_rects[i].i = float_to_int_floor(x[i]);
318 state->stroke.line_width.i = float_to_int_floor(*((VGuint*)(values)));
322 state->stroke.miter_limit.i = float_to_int_floor(*((VGuint*)(values)));
329 float_to_int_floor(*((VGuint*)(values + i)));
336 state->stroke.dash_phase.i = float_to_int_floor(*((VGuint*)(values)));
344 state->tile_fill_colori[0] = float_to_int_floor(*((VGuint*)(values + 0)));
345 state->tile_fill_colori[1] = float_to_int_floor(*((VGuint*)(values + 1)))
    [all...]
text.c 127 glyph_origin[0].i = float_to_int_floor(glyph_origin[0].f);
128 glyph_origin[1].i = float_to_int_floor(glyph_origin[1].f);
matrix.h 43 #define FLT_TO_INT(flt) float_to_int_floor(((VGuint*)&(flt))[0])
45 static INLINE VGint float_to_int_floor(VGuint bits) function

Completed in 2208 milliseconds