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    Searched refs:floatsEqual (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/gallium/state_trackers/vega/
stroker.c 405 if (floatsEqual(theta_normalized, 360.f))
442 if (floatsEqual(delta, 360.f))
490 dx_zero = floatsEqual(line_dx(l1) + 1, 1);
491 ldx_zero = floatsEqual(line_dx(l2) + 1, 1);
642 if (floatsEqual(stroker->back1_x, next_line[0]) &&
643 floatsEqual(stroker->back1_y, next_line[1]))
682 (angle > 90 && !floatsEqual(angle, 90.f))) {
729 (angle > 90 && !floatsEqual(angle, 90.f))) {
763 if (floatsEqual(coords[0], data[0]) &&
764 floatsEqual(coords[1], data[1])
    [all...]
matrix.h 38 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
39 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
109 return floatsEqual(matrix->m[0], 1) && floatIsZero(matrix->m[1]) &&
111 floatIsZero(matrix->m[3]) && floatsEqual(matrix->m[4], 1) &&
120 && floatsEqual(matrix->m[8], 1);
217 if (floatsEqual(angle, 90) || floatsEqual(angle, -270))
219 else if (floatsEqual(angle, 270) || floatsEqual(angle, -90))
221 else if (floatsEqual(angle, 180)
    [all...]
path.c 261 if (!floatsEqual(p->scale, 1.f) || !floatsEqual(p->bias, 0.f)) {
294 if (!floatsEqual(sx, ox) ||
295 !floatsEqual(sy, oy)) {
    [all...]
bezier.c 304 return floatsEqual(dx12 * dy13, dx13 * dy12);
309 return (floatsEqual(dx12 * dy13, dx13 * dy12) &&
310 floatsEqual(dx12 * dy14, dx14 * dy12));
377 if (floatsEqual(points[0][0], points[np-1][0]) &&
378 floatsEqual(points[0][1], points[np-1][1]))
420 if (floatsEqual(r + 1, 1)) {
455 if (floatsEqual(dist + 1, 1.f))
463 if (floatsEqual(dist + 1, 1.f))
527 /* fixme: this should really be floatsEqual */
651 if (at_length > len || floatsEqual(at_length, len)
    [all...]
polygon.c 29 #include "matrix.h" /*for floatsEqual*/
241 return floatsEqual(start[0], end[0]) && floatsEqual(start[1], end[1]);
paint.c 410 if (!floatsEqual(last_coord, coord) && coord < last_coord) {
689 degen = (floatsEqual(vals[0], vals[2]) &&
690 floatsEqual(vals[1], vals[3]));
756 floatsEqual(paint->solid.color[3], 1.0f));
renderer.c     [all...]
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_renderer.c 37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
52 && floatsEqual(matrix[8], 1);
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.c 17 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
18 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
25 && floatsEqual(matrix[8], 1);

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