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Searched
refs:floatsEqual
(Results
1 - 9
of
9
) sorted by null
/external/mesa3d/src/gallium/state_trackers/vega/
stroker.c
405
if (
floatsEqual
(theta_normalized, 360.f))
442
if (
floatsEqual
(delta, 360.f))
490
dx_zero =
floatsEqual
(line_dx(l1) + 1, 1);
491
ldx_zero =
floatsEqual
(line_dx(l2) + 1, 1);
642
if (
floatsEqual
(stroker->back1_x, next_line[0]) &&
643
floatsEqual
(stroker->back1_y, next_line[1]))
682
(angle > 90 && !
floatsEqual
(angle, 90.f))) {
729
(angle > 90 && !
floatsEqual
(angle, 90.f))) {
763
if (
floatsEqual
(coords[0], data[0]) &&
764
floatsEqual
(coords[1], data[1])
[
all
...]
matrix.h
38
#define
floatsEqual
(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
39
#define floatIsZero(x) (
floatsEqual
((x) + 1, 1))
109
return
floatsEqual
(matrix->m[0], 1) && floatIsZero(matrix->m[1]) &&
111
floatIsZero(matrix->m[3]) &&
floatsEqual
(matrix->m[4], 1) &&
120
&&
floatsEqual
(matrix->m[8], 1);
217
if (
floatsEqual
(angle, 90) ||
floatsEqual
(angle, -270))
219
else if (
floatsEqual
(angle, 270) ||
floatsEqual
(angle, -90))
221
else if (
floatsEqual
(angle, 180)
[
all
...]
path.c
261
if (!
floatsEqual
(p->scale, 1.f) || !
floatsEqual
(p->bias, 0.f)) {
294
if (!
floatsEqual
(sx, ox) ||
295
!
floatsEqual
(sy, oy)) {
[
all
...]
bezier.c
304
return
floatsEqual
(dx12 * dy13, dx13 * dy12);
309
return (
floatsEqual
(dx12 * dy13, dx13 * dy12) &&
310
floatsEqual
(dx12 * dy14, dx14 * dy12));
377
if (
floatsEqual
(points[0][0], points[np-1][0]) &&
378
floatsEqual
(points[0][1], points[np-1][1]))
420
if (
floatsEqual
(r + 1, 1)) {
455
if (
floatsEqual
(dist + 1, 1.f))
463
if (
floatsEqual
(dist + 1, 1.f))
527
/* fixme: this should really be
floatsEqual
*/
651
if (at_length > len ||
floatsEqual
(at_length, len)
[
all
...]
polygon.c
29
#include "matrix.h" /*for
floatsEqual
*/
241
return
floatsEqual
(start[0], end[0]) &&
floatsEqual
(start[1], end[1]);
paint.c
410
if (!
floatsEqual
(last_coord, coord) && coord < last_coord) {
689
degen = (
floatsEqual
(vals[0], vals[2]) &&
690
floatsEqual
(vals[1], vals[3]));
756
floatsEqual
(paint->solid.color[3], 1.0f));
renderer.c
[
all
...]
/external/mesa3d/src/gallium/state_trackers/xa/
xa_renderer.c
37
#define
floatsEqual
(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38
#define floatIsZero(x) (
floatsEqual
((x) + 1, 1))
52
&&
floatsEqual
(matrix[8], 1);
/external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.c
17
#define
floatsEqual
(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
18
#define floatIsZero(x) (
floatsEqual
((x) + 1, 1))
25
&&
floatsEqual
(matrix[8], 1);
Completed in 145 milliseconds