/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
matrixop.h | 41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect,
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matrixop.c | 167 float fovy, float aspect, 171 frustumH = tanf(fovy / 360.f * PI) * nearZ;
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demo.c | 716 static void gluPerspective(GLfloat fovy, GLfloat aspect, 721 ymax = zNear * (GLfloat)tan(fovy * PI / 360); [all...] |
/external/vulkan-validation-layers/libs/glm/gtc/ |
matrix_transform.hpp | 178 /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. 186 T const & fovy, 210 /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. 217 T fovy, T aspect, T near); 221 /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. 228 T fovy, T aspect, T near);
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/frameworks/rs/cpu_ref/ |
rsCpuRuntimeMath.cpp | 83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 84 m->loadPerspective(fovy, aspect, near, far); 189 float fovy, float aspect, float near, float far) { 190 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
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/frameworks/rs/ |
rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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rsMatrix4x4.cpp | 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { 299 float top = near * tan((float) (fovy * M_PI / 360.0f));
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rsRuntime.h | 218 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/external/opencv3/modules/calib3d/test/ |
test_chessboardgenerator.cpp | 182 double fovx, fovy, focalLen; local 186 fovx, fovy, focalLen, principalPoint, aspect); 192 float av = static_cast<float>(rng.uniform(-fovy/2 * cov, fovy/2 * cov) * CV_PI / 180); 202 float cbHalfWidth = static_cast<float>(norm(p) * sin( std::min(fovx, fovy) * 0.5 * CV_PI / 180)); 247 double fovx, fovy, focalLen; local 251 fovx, fovy, focalLen, principalPoint, aspect); 257 float av = static_cast<float>(rng.uniform(-fovy/2 * cov, fovy/2 * cov) * CV_PI / 180);
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test_cameracalibration.cpp | 829 double apertureWidth, double apertureHeight, double& fovx, double& fovy, double& focalLength, 856 double fovx, fovy, focalLength, aspectRatio, local 862 fovx, fovy, focalLength, principalPoint, aspectRatio ); 893 if( fabs(fovy - goodFovy) > FLT_EPSILON ) 895 ts->printf( cvtest::TS::LOG, "bad fovy (real=%f, good = %f\n", fovy, goodFovy ); 932 double apertureWidth, double apertureHeight, double& fovx, double& fovy, double& focalLength, 938 double& fovx, double& fovy, double& focalLength, 944 &fovx, &fovy, &focalLength, &pp, &aspectRatio ); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 101 * @param fovy specifies the field of view angle, in degrees, in the Y 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, 113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
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Matrix.java | 375 * @param fovy field of view in y direction, in degrees 381 float fovy, float aspect, float zNear, float zFar) { 382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0));
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/external/opencv3/3rdparty/openexr/Imath/ |
ImathFrustum.h | 74 Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect); 99 void set(T nearPlane, T farPlane, T fovx, T fovy, T aspect); 138 T fovy() const; 208 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) 210 set(nearPlane,farPlane,fovx,fovy,aspect); 301 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) 303 if (fovx != 0 && fovy != 0) 304 throw Iex::ArgExc ("fovx and fovy cannot both be non-zero."); 317 _top = nearPlane * Math<T>::tan(fovy / two); 334 T Frustum<T>::fovy() cons function in class:Imath::Frustum [all...] |
/external/opencv3/modules/viz/src/ |
shapes.cpp | 744 static vtkSmartPointer<vtkPolyData> createFrustum(double aspect_ratio, double fovy, double scale) 747 camera->SetViewAngle(fovy); 807 double fovy = 2.0 * atan2(c_y, f_y) * 180 / CV_PI; local 810 vtkSmartPointer<vtkPolyData> polydata = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale); 825 double fovy = fov[1] * 180 / CV_PI; local 827 vtkSmartPointer<vtkPolyData> polydata = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale); 847 double fovy = 2.0 * atan2(c_y, f_y) * 180.0 / CV_PI; local 856 vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale); 879 double fovy = fov[1] * 180.0 \/ CV_PI; local [all...] |
/frameworks/base/rs/java/android/renderscript/ |
Matrix4f.java | 305 * @param fovy vertical field of view angle in degrees 310 public void loadPerspective(float fovy, float aspect, float near, float far) { 311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
Matrix4f.java | 306 * @param fovy vertical field of view angle in degrees 311 public void loadPerspective(float fovy, float aspect, float near, float far) { 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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/prebuilts/misc/windows/sdl2/test/ |
testgles2.c | 142 perspective_matrix(double fovy, double aspect, double znear, double zfar, float *r) 147 f = 1.0/tan(fovy * 0.5);
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/ |
mat4-spec.js | 522 var fovy = Math.PI * 0.5; 523 beforeEach(function() { result = mat4.perspective(out, fovy, 1, 0, 1); }); 533 describe("with nonzero near, 45deg fovy, and realistic aspect ratio", function() {
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/ |
glu.h | 28 void APIENTRY gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar);
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/external/opencv3/modules/calib3d/include/opencv2/calib3d/ |
calib3d_c.h | 269 double *fovy CV_DEFAULT(NULL),
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
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/frameworks/native/opengl/tests/angeles/ |
demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
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/frameworks/rs/scriptc/ |
rs_matrix.rsh | 357 * fovy: Field of view, in degrees along the Y axis. 363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9math.h | 305 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf); 306 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
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/prebuilts/sdk/renderscript/include/ |
rs_matrix.rsh | 357 * fovy: Field of view, in degrees along the Y axis. 363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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