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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
matrixop.h 41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect,
matrixop.c 167 float fovy, float aspect,
171 frustumH = tanf(fovy / 360.f * PI) * nearZ;
demo.c 716 static void gluPerspective(GLfloat fovy, GLfloat aspect,
721 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
    [all...]
  /external/vulkan-validation-layers/libs/glm/gtc/
matrix_transform.hpp 178 /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
186 T const & fovy,
210 /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
217 T fovy, T aspect, T near);
221 /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
228 T fovy, T aspect, T near);
  /frameworks/rs/cpu_ref/
rsCpuRuntimeMath.cpp 83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
84 m->loadPerspective(fovy, aspect, near, far);
189 float fovy, float aspect, float near, float far) {
190 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
  /frameworks/rs/
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
rsMatrix4x4.cpp 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) {
299 float top = near * tan((float) (fovy * M_PI / 360.0f));
rsRuntime.h 218 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /external/opencv3/modules/calib3d/test/
test_chessboardgenerator.cpp 182 double fovx, fovy, focalLen; local
186 fovx, fovy, focalLen, principalPoint, aspect);
192 float av = static_cast<float>(rng.uniform(-fovy/2 * cov, fovy/2 * cov) * CV_PI / 180);
202 float cbHalfWidth = static_cast<float>(norm(p) * sin( std::min(fovx, fovy) * 0.5 * CV_PI / 180));
247 double fovx, fovy, focalLen; local
251 fovx, fovy, focalLen, principalPoint, aspect);
257 float av = static_cast<float>(rng.uniform(-fovy/2 * cov, fovy/2 * cov) * CV_PI / 180);
test_cameracalibration.cpp 829 double apertureWidth, double apertureHeight, double& fovx, double& fovy, double& focalLength,
856 double fovx, fovy, focalLength, aspectRatio, local
862 fovx, fovy, focalLength, principalPoint, aspectRatio );
893 if( fabs(fovy - goodFovy) > FLT_EPSILON )
895 ts->printf( cvtest::TS::LOG, "bad fovy (real=%f, good = %f\n", fovy, goodFovy );
932 double apertureWidth, double apertureHeight, double& fovx, double& fovy, double& focalLength,
938 double& fovx, double& fovy, double& focalLength,
944 &fovx, &fovy, &focalLength, &pp, &aspectRatio );
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLU.java 101 * @param fovy specifies the field of view angle, in degrees, in the Y
111 public static void gluPerspective(GL10 gl, float fovy, float aspect,
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
Matrix.java 375 * @param fovy field of view in y direction, in degrees
381 float fovy, float aspect, float zNear, float zFar) {
382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0));
  /external/opencv3/3rdparty/openexr/Imath/
ImathFrustum.h 74 Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect);
99 void set(T nearPlane, T farPlane, T fovx, T fovy, T aspect);
138 T fovy() const;
208 inline Frustum<T>::Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect)
210 set(nearPlane,farPlane,fovx,fovy,aspect);
301 void Frustum<T>::set(T nearPlane, T farPlane, T fovx, T fovy, T aspect)
303 if (fovx != 0 && fovy != 0)
304 throw Iex::ArgExc ("fovx and fovy cannot both be non-zero.");
317 _top = nearPlane * Math<T>::tan(fovy / two);
334 T Frustum<T>::fovy() cons function in class:Imath::Frustum
    [all...]
  /external/opencv3/modules/viz/src/
shapes.cpp 744 static vtkSmartPointer<vtkPolyData> createFrustum(double aspect_ratio, double fovy, double scale)
747 camera->SetViewAngle(fovy);
807 double fovy = 2.0 * atan2(c_y, f_y) * 180 / CV_PI; local
810 vtkSmartPointer<vtkPolyData> polydata = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale);
825 double fovy = fov[1] * 180 / CV_PI; local
827 vtkSmartPointer<vtkPolyData> polydata = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale);
847 double fovy = 2.0 * atan2(c_y, f_y) * 180.0 / CV_PI; local
856 vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale);
879 double fovy = fov[1] * 180.0 \/ CV_PI; local
    [all...]
  /frameworks/base/rs/java/android/renderscript/
Matrix4f.java 305 * @param fovy vertical field of view angle in degrees
310 public void loadPerspective(float fovy, float aspect, float near, float far) {
311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix4f.java 306 * @param fovy vertical field of view angle in degrees
311 public void loadPerspective(float fovy, float aspect, float near, float far) {
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 142 perspective_matrix(double fovy, double aspect, double znear, double zfar, float *r)
147 f = 1.0/tan(fovy * 0.5);
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/spec/gl-matrix/
mat4-spec.js 522 var fovy = Math.PI * 0.5;
523 beforeEach(function() { result = mat4.perspective(out, fovy, 1, 0, 1); });
533 describe("with nonzero near, 45deg fovy, and realistic aspect ratio", function() {
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/GL/
glu.h 28 void APIENTRY gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar);
  /external/opencv3/modules/calib3d/include/opencv2/calib3d/
calib3d_c.h 269 double *fovy CV_DEFAULT(NULL),
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
  /frameworks/native/opengl/tests/angeles/
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
  /frameworks/rs/scriptc/
rs_matrix.rsh 357 * fovy: Field of view, in degrees along the Y axis.
363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9math.h 305 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
306 D3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 357 * fovy: Field of view, in degrees along the Y axis.
363 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);

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