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  /external/deqp/modules/gles2/functional/
es2fLightAmountTest.cpp 151 string fragmentShaderSource;
166 fragmentShaderSource = fragmentTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fNegativeVertexArrayApiTests.cpp 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0";
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fShaderIndexingTests.cpp 357 string fragmentShaderSource = fragTemplate.specialize(params);
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
470 string fragmentShaderSource = fragTemplate.specialize(params);
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
618 string fragmentShaderSource = fragTemplate.specialize(params);
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
804 string fragmentShaderSource = fragTemplate.specialize(params);
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
976 string fragmentShaderSource = fragTemplate.specialize(params);
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
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es2fShaderAlgorithmTests.cpp 134 string fragmentShaderSource = fragTemplate.specialize(params);
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fNegativeShaderApiTests.cpp 44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0";
311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es2fShaderLoopTests.cpp 462 string fragmentShaderSource = fragTemplate.specialize(params);
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 330 string fragmentShaderSource = fragTemplate.specialize(params);
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
436 string fragmentShaderSource = fragTemplate.specialize(params);
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
580 string fragmentShaderSource = fragTemplate.specialize(params);
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
762 string fragmentShaderSource = fragTemplate.specialize(params);
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
949 string fragmentShaderSource = fragTemplate.specialize(params);
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
    [all...]
es3fNegativeVertexArrayApiTests.cpp 48 static const char* fragmentShaderSource = "#version 300 es\n"
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es3fPixelBufferObjectTests.cpp 250 stringstream fragmentShaderSource;
252 fragmentShaderSource <<
257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n"
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
es3fShaderLoopTests.cpp 434 string fragmentShaderSource = fragTemplate.specialize(params);
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
es3fNegativeShaderApiTests.cpp 50 static const char* fragmentShaderSource = "#version 300 es\n"
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
635 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
667 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 378 string fragmentShaderSource = fragTemplate.specialize(params);
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
494 string fragmentShaderSource = fragTemplate.specialize(params);
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
649 string fragmentShaderSource = fragTemplate.specialize(params);
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
836 string fragmentShaderSource = fragTemplate.specialize(params);
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
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vktShaderRenderLoopTests.cpp 266 const std::string& fragmentShaderSource)
270 m_fragShaderSource = fragmentShaderSource;
514 std::string fragmentShaderSource = fragTemplate.specialize(params);
519 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
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  /external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp 55 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n"
388 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
448 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
485 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
595 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
703 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
771 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
810 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
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es31fNegativeShaderApiTests.cpp 56 static const char* fragmentShaderSource = "#version 300 es\n"
343 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
389 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
390 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
467 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
507 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
845 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
881 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es31fLayoutBindingTests.cpp 142 std::ostringstream fragmentShaderSource;
143 fragmentShaderSource << "#version 310 es\n"
154 return fragmentShaderSource.str();
158 std::ostringstream fragmentShaderSource;
159 fragmentShaderSource << "#version 310 es\n"
172 return fragmentShaderSource.str();
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  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 130 const char* const fragmentShaderSource =
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
216 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
teglPreservingSwapTests.cpp 135 const char* const fragmentShaderSource =
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglNativeColorMappingTests.cpp 97 const char* const fragmentShaderSource =
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
teglNativeCoordMappingTests.cpp 98 const char* const fragmentShaderSource =
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
teglGLES2SharedRenderingPerfTests.cpp 316 const char* fragmentShaderSource =
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
340 const char* fragmentShaderSource =
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 155 string fragmentShaderSource = "";
167 fragmentShaderSource.append("precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 143 private final String fragmentShaderSource;
166 this.fragmentShaderSource = fragmentShader;
744 compileShaders(vertexShaderSource, fragmentShaderSource);
912 return fragmentShaderSource;
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 278 const char* const fragmentShaderSource =
290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource);
378 const string& fragmentShaderSource,
400 log << TestLog::KernelSource(fragmentShaderSource);
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing);
427 const char* const fragmentShaderString = fragmentShaderSource.c_str();
450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk);
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glsStateChangePerfTestCases.cpp 310 string fragmentShaderSource =
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));

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