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Searched
refs:getColorBuffer
(Results
1 - 3
of
3
) sorted by null
/external/deqp/framework/referencerenderer/
rrRenderer.hpp
50
const MultisamplePixelBufferAccess&
getColorBuffer
(int ndx) const { DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers)); return m_colorBuffers[ndx]; }
rrRenderer.cpp
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/external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp
145
deUint32
getColorBuffer
(void) const { return m_colorBuffer; }
471
sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.
getColorbuffer
(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
592
context.bindTexture(GL_TEXTURE_2D, fbo.
getColorBuffer
());
655
context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.
getColorBuffer
(), 0);
659
context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.
getColorBuffer
());
725
context.bindTexture(GL_TEXTURE_2D, fboA.
getColorBuffer
());
954
context.bindTexture(GL_TEXTURE_2D, fboA.
getColorBuffer
());
956
context.bindTexture(GL_TEXTURE_2D, fboB.
getColorBuffer
());
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Completed in 530 milliseconds