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    Searched refs:getColorBuffer (Results 1 - 3 of 3) sorted by null

  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 50 const MultisamplePixelBufferAccess& getColorBuffer (int ndx) const { DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers)); return m_colorBuffers[ndx]; }
rrRenderer.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 145 deUint32 getColorBuffer (void) const { return m_colorBuffer; }
471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer());
655 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuffer(), 0);
659 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getColorBuffer());
725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer());
954 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer());
956 context.bindTexture(GL_TEXTURE_2D, fboB.getColorBuffer());
    [all...]

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