/external/deqp/framework/opengl/ |
gluTexture.hpp | 52 deUint32 getGLTexture (void) const { return m_glTexture; } 81 deUint32 getGLTexture (void) const { return m_glTexture; } 121 deUint32 getGLTexture (void) const { return m_glTexture; } 157 deUint32 getGLTexture (void) const { return m_glTexture; } 190 deUint32 getGLTexture (void) const { return m_glTexture; } 220 deUint32 getGLTexture (void) const { return m_glTexture; } 253 deUint32 getGLTexture (void) const { return m_glTexture; } 291 deUint32 getGLTexture (void) const { return m_glTexture; }
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/external/deqp/modules/gles2/functional/ |
es2fTextureSizeTests.cpp | 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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es2fTextureFormatTests.cpp | 175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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es2fTextureMipmapTests.cpp | 289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 831 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
es2fTextureWrapTests.cpp | 176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es2fTextureFilteringTests.cpp | 287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 546 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
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/external/deqp/modules/gles3/functional/ |
es3fTextureSizeTests.cpp | 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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es3fTextureFormatTests.cpp | 192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); 685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); 828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
es3fTextureSwizzleTests.cpp | 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureMipmapTests.cpp | 333 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 645 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 870 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
es3fTextureShadowTests.cpp | 349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); [all...] |
es3fASTCDecompressionCases.cpp | 348 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
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es3fTextureFilteringTests.cpp | 287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 573 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); [all...] |
es3fTextureWrapTests.cpp | 308 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fVertexTextureTests.cpp | 764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
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es2aTextureMipmapTests.cpp | 296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 593 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
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es3aTextureMipmapTests.cpp | 289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); 526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture());
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glsShaderRenderCase.cpp | 512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break; 513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; 514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; 515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
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/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 204 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); 352 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
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es31fTextureFilteringTests.cpp | 343 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture());
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