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  /external/deqp/framework/opengl/
gluTexture.hpp 52 deUint32 getGLTexture (void) const { return m_glTexture; }
81 deUint32 getGLTexture (void) const { return m_glTexture; }
121 deUint32 getGLTexture (void) const { return m_glTexture; }
157 deUint32 getGLTexture (void) const { return m_glTexture; }
190 deUint32 getGLTexture (void) const { return m_glTexture; }
220 deUint32 getGLTexture (void) const { return m_glTexture; }
253 deUint32 getGLTexture (void) const { return m_glTexture; }
291 deUint32 getGLTexture (void) const { return m_glTexture; }
  /external/deqp/modules/gles2/functional/
es2fTextureSizeTests.cpp 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
es2fTextureFormatTests.cpp 175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
es2fTextureMipmapTests.cpp 289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
831 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
    [all...]
es2fTextureWrapTests.cpp 176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
es2fTextureFilteringTests.cpp 287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
546 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
es3fTextureFormatTests.cpp 192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture());
685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureSwizzleTests.cpp 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
es3fTextureMipmapTests.cpp 333 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
645 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
870 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureShadowTests.cpp 349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
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es3fASTCDecompressionCases.cpp 348 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
es3fTextureFilteringTests.cpp 287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
573 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
    [all...]
es3fTextureWrapTests.cpp 308 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
es3fVertexTextureTests.cpp 764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
    [all...]
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
es2aTextureMipmapTests.cpp 296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
593 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
es3aTextureMipmapTests.cpp 289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture());
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture());
526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture());
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture());
glsShaderRenderCase.cpp 512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break;
513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break;
514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 204 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
352 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
es31fTextureFilteringTests.cpp 343 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture());

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