/external/deqp/framework/referencerenderer/ |
rrMultisamplePixelBufferAccess.cpp | 163 sum += effectiveSrc.getPixDepth(s, x, y);
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rrFragmentOperations.cpp | 174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 437 float depth = rowAccess.getPixDepth(x, 0);
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 440 float depth = rowAccess.getPixDepth(x, 0);
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es3fTextureShadowTests.cpp | 71 access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); [all...] |
/external/deqp/modules/internal/ |
ditFrameworkTests.cpp | 814 const float depth = dsAccess.getPixDepth(sampleNdx, x, y);
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ditTextureFormatTests.cpp | [all...] |
/external/deqp/framework/common/ |
tcuTexCompareVerifier.cpp | 137 return access.getPixDepth(i, j, k); 147 return access.getPixDepth(i, j, k); [all...] |
tcuTexture.hpp | 345 float getPixDepth (int x, int y, int z = 0) const; [all...] |
tcuTextureUtil.cpp | 215 // Instead either getPixDepth() or getPixStencil(), or effective depth- or stencil- [all...] |
tcuTexture.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktRenderPassTests.cpp | [all...] |
/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 562 if ((float)(level + 1) * 0.1f < refAccess.getPixDepth(x, y)) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |