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    Searched refs:getPixDepth (Results 1 - 14 of 14) sorted by null

  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.cpp 163 sum += effectiveSrc.getPixDepth(s, x, y);
rrFragmentOperations.cpp 174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
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  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 437 float depth = rowAccess.getPixDepth(x, 0);
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 440 float depth = rowAccess.getPixDepth(x, 0);
es3fTextureShadowTests.cpp 71 access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 814 const float depth = dsAccess.getPixDepth(sampleNdx, x, y);
ditTextureFormatTests.cpp     [all...]
  /external/deqp/framework/common/
tcuTexCompareVerifier.cpp 137 return access.getPixDepth(i, j, k);
147 return access.getPixDepth(i, j, k);
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tcuTexture.hpp 345 float getPixDepth (int x, int y, int z = 0) const;
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tcuTextureUtil.cpp 215 // Instead either getPixDepth() or getPixStencil(), or effective depth- or stencil-
    [all...]
tcuTexture.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktRenderPassTests.cpp     [all...]
  /external/deqp/modules/egl/
teglImageFormatTests.cpp 562 if ((float)(level + 1) * 0.1f < refAccess.getPixDepth(x, y))
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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