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    Searched refs:getShaderInfo (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/gles31/functional/
es31fNegativeAtomicCounterTests.cpp 165 if (program.getShaderInfo(s_shaders[ndx]).compileOk)
es31fNegativeShaderImageLoadStoreTests.cpp 381 if (program.getShaderInfo(s_shaders[ndx]).compileOk)
es31fUniformLocationTests.cpp 368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk;
369 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk;
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es31fLayoutBindingTests.cpp 770 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)).compileOk || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT)).compileOk)
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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 195 const ShaderInfo& getShaderInfo (glu::ShaderType shaderType, int shaderNdx = 0) const { return m_shaders[shaderType][shaderNdx]->getInfo(); }
gluShaderProgram.cpp 514 shaderPtrs.push_back(&shaderProgram.getShaderInfo((ShaderType)shaderType, shaderNdx));
  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fTransformFeedbackTests.cpp 927 const bool linkFail = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk &&
928 m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk &&
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