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    Searched refs:glCaps (Results 1 - 8 of 8) sorted by null

  /external/skia/src/gpu/gl/
GrGLVaryingHandler.cpp 21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
GrGLGpu.cpp 191 fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
209 SkDebugf("%s", this->glCaps().dump().c_str());
214 SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs);
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
227 if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) {
288 const GrGLSLCaps* glslCaps = this->glCaps().glslCaps();
399 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
416 if (!this->glCaps().isCoreProfile()) {
427 if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile())
    [all...]
GrGLGpu.h 50 const GrGLCaps& glCaps() const { return *fGLContext->caps(); }
53 SkASSERT(glCaps().shaderCaps()->pathRenderingSupport());
448 if (!gpu->glCaps().vertexArrayObjectSupport()) {
GrGLProgram.cpp 142 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
GrGLProgramDataManager.cpp 51 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
269 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
GrGLPathRendering.cpp 221 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 45 gpu->glCaps().maxFragmentTextureUnits())) {
180 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps());
182 const GrGLCaps& caps = this->gpu()->glCaps();
193 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
230 fUniformHandler.getUniformLocations(programID, fGpu->glCaps());
233 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
  /external/skia/tests/
EGLImageTest.cpp 90 if (!gpu0->glCaps().externalTextureSupport()) {

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