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    Searched refs:glDepthRangef (Results 1 - 25 of 266) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 47 {"glDepthRangef", (void*)glDepthRangef},
gl2_client_context.h 49 glDepthRangef_client_proc_t glDepthRangef;
gl2_client_context.cpp 49 glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
RenderContext.java 87 Gdx.gl.glDepthRangef(this.depthRangeNear = depthRangeNear, this.depthRangeFar = depthRangeFar);
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_ftable.h 16 {"glDepthRangef", (void*)glDepthRangef},
gl_client_context.h 18 glDepthRangef_client_proc_t glDepthRangef;
gl_client_context.cpp 18 glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles_ftable.h 25 {"glDepthRangef", (void *)glDepthRangef},
gles_dispatch.h 28 glDepthRangef_t glDepthRangef;
300 glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;}
    [all...]
  /external/deqp/framework/egl/
egluStaticES20Library.inl 42 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
egluStaticES30Library.inl 64 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 21 * \brief glDepthRangef() tests.
167 m_testCtx.getLog() << TestLog::Message << "glDepthRangef(" << m_zNear << ", " << m_zFar << ")" << TestLog::EndMessage;
216 glDepthRangef(m_zNear, m_zFar);
317 m_testCtx.getLog() << TestLog::Message << "glDepthRangef(" << m_zNear << ", " << m_zFar << ")" << TestLog::EndMessage;
338 glDepthRangef(m_zNear, m_zFar);
349 glDepthRangef(0.0f, 1.0f);
397 : TestCaseGroup(context, "depth_range", "glDepthRangef() tests")
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 42 gl->depthRangef = &glDepthRangef;
glwInitES30Direct.inl 64 gl->depthRangef = &glDepthRangef;
glwInitES31Direct.inl 70 gl->depthRangef = &glDepthRangef;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 115 public native void glDepthRangef (float zNear, float zFar);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 116 public native void glDepthRangef ( float zNear, float zFar );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 116 public native void glDepthRangef ( float zNear, float zFar );
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 134 public void glDepthRangef (float zNear, float zFar) {
135 GL.glDepthRangef(zNear, zFar);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 153 public void glDepthRangef (float zNear, float zFar) {
155 super.glDepthRangef(zNear, zFar);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 167 public void glDepthRangef (float zNear, float zFar) {
169 gl20.glDepthRangef(zNear, zFar);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
GLES20.spec 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
  /external/deqp/modules/gles3/functional/
es3fRasterizerDiscardTests.cpp 292 glDepthRangef (0.0f, 1.0f);

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