/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 47 {"glDepthRangef", (void*)glDepthRangef},
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gl2_client_context.h | 49 glDepthRangef_client_proc_t glDepthRangef;
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gl2_client_context.cpp | 49 glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
RenderContext.java | 87 Gdx.gl.glDepthRangef(this.depthRangeNear = depthRangeNear, this.depthRangeFar = depthRangeFar);
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_ftable.h | 16 {"glDepthRangef", (void*)glDepthRangef},
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gl_client_context.h | 18 glDepthRangef_client_proc_t glDepthRangef;
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gl_client_context.cpp | 18 glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 25 {"glDepthRangef", (void *)glDepthRangef},
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gles_dispatch.h | 28 glDepthRangef_t glDepthRangef; 300 glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;} [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 42 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
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egluStaticES30Library.inl | 64 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
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/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 21 * \brief glDepthRangef() tests. 167 m_testCtx.getLog() << TestLog::Message << "glDepthRangef(" << m_zNear << ", " << m_zFar << ")" << TestLog::EndMessage; 216 glDepthRangef(m_zNear, m_zFar); 317 m_testCtx.getLog() << TestLog::Message << "glDepthRangef(" << m_zNear << ", " << m_zFar << ")" << TestLog::EndMessage; 338 glDepthRangef(m_zNear, m_zFar); 349 glDepthRangef(0.0f, 1.0f); 397 : TestCaseGroup(context, "depth_range", "glDepthRangef() tests")
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 42 gl->depthRangef = &glDepthRangef;
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glwInitES30Direct.inl | 64 gl->depthRangef = &glDepthRangef;
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glwInitES31Direct.inl | 70 gl->depthRangef = &glDepthRangef;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 115 public native void glDepthRangef (float zNear, float zFar);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar );
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 192 public void glDepthRangef(float near, float far) { 193 mgl.glDepthRangef(near, far);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 134 public void glDepthRangef (float zNear, float zFar) {
135 GL.glDepthRangef(zNear, zFar);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 153 public void glDepthRangef (float zNear, float zFar) {
155 super.glDepthRangef(zNear, zFar);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 167 public void glDepthRangef (float zNear, float zFar) { 169 gl20.glDepthRangef(zNear, zFar);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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GLES20.spec | 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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/external/deqp/modules/gles3/functional/ |
es3fRasterizerDiscardTests.cpp | 292 glDepthRangef (0.0f, 1.0f);
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