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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
RenderContext.java 45 Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
49 Gdx.gl.glDisable(GL20.GL_BLEND);
51 Gdx.gl.glDisable(GL20.GL_CULL_FACE);
58 if (depthFunc != 0) Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
60 if (blending) Gdx.gl.glDisable(GL20.GL_BLEND);
61 if (cullFace > 0) Gdx.gl.glDisable(GL20.GL_CULL_FACE);
82 Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
97 Gdx.gl.glDisable(GL20.GL_BLEND);
113 Gdx.gl.glDisable(GL20.GL_CULL_FACE);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 43 glDisable(GL_DITHER);
44 glDisable(GL_CULL_FACE);
177 glDisable(GL_BLEND);
186 glDisable(GL_TEXTURE_EXTERNAL_OES);
187 glDisable(GL_TEXTURE_2D);
193 glDisable(GL_BLEND);
219 glDisable(GL_TEXTURE_2D);
228 glDisable(GL_TEXTURE_EXTERNAL_OES);
233 glDisable(GL_TEXTURE_EXTERNAL_OES);
234 glDisable(GL_TEXTURE_2D)
    [all...]
GLES10RenderEngine.cpp 72 glDisable(GL_BLEND);
GLES20RenderEngine.cpp 142 glDisable(GL_BLEND);
166 glDisable(GL_BLEND);
206 glDisable(GL_BLEND);
240 glDisable(GL_BLEND);
  /frameworks/rs/driver/
rsdProgramRaster.cpp 46 RSD_CALL_GL(glDisable, GL_CULL_FACE);
rsdProgramStore.cpp 168 RSD_CALL_GL(glDisable, GL_BLEND);
177 RSD_CALL_GL(glDisable, GL_DEPTH_TEST);
181 RSD_CALL_GL(glDisable, GL_DEPTH_TEST);
188 glDisable(GL_STENCIL_TEST);
195 RSD_CALL_GL(glDisable, GL_DITHER);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
SimpleOrthoGroupStrategy.java 96 Gdx.gl.glDisable(GL20.GL_BLEND);
107 Gdx.gl.glDisable(GL20.GL_TEXTURE_2D);
CameraGroupStrategy.java 161 Gdx.gl.glDisable(GL20.GL_BLEND);
176 Gdx.gl.glDisable(GL20.GL_DEPTH_TEST);
  /cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 107 glDisable(GL_CULL_FACE);
110 glDisable(GL_DEPTH_TEST);
  /frameworks/av/cmds/screenrecord/
Overlay.cpp 147 glDisable(GL_DEPTH_TEST);
148 glDisable(GL_CULL_FACE);
243 glDisable(GL_BLEND);
250 glDisable(GL_SCISSOR_TEST);
299 glDisable(GL_DEPTH_TEST);
300 glDisable(GL_CULL_FACE);
352 glDisable(GL_SCISSOR_TEST);
397 //glDisable(GL_BLEND);
FrameOutput.cpp 54 glDisable(GL_DEPTH_TEST);
55 glDisable(GL_CULL_FACE);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 75 glDisable(GL_DITHER);
76 glDisable(GL_CULL_FACE);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 43 gl.glDisable(GL10.GL_DITHER);
62 gl.glDisable(GL10.GL_DITHER);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 74 glDisable(GL_DITHER);
75 glDisable(GL_BLEND);
  /external/autotest/client/deps/glbench/src/
windowmanagercompositingtest.cc 68 glDisable(GL_BLEND);
69 glDisable(GL_DEPTH_TEST);
283 glDisable(GL_DEPTH_TEST);
284 glDisable(GL_BLEND);
trianglesetuptest.cc 77 glDisable(GL_CULL_FACE);
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 67 IMPORT_FUNC_GL(glDisable);
  /external/deqp/modules/egl/
teglGLES1RenderUtil.cpp 47 glDisable(GL_SCISSOR_TEST);
  /external/eigen/demos/opengl/
quaternion_demo.cpp 107 glDisable(GL_NORMALIZE);
266 glDisable(GL_LIGHTING);
460 glDisable(GL_CULL_FACE);
462 glDisable(GL_COLOR_MATERIAL);
463 glDisable(GL_BLEND);
464 glDisable(GL_ALPHA_TEST);
465 glDisable(GL_TEXTURE_1D);
466 glDisable(GL_TEXTURE_2D);
467 glDisable(GL_TEXTURE_3D);
  /frameworks/base/libs/hwui/renderstate/
Blend.cpp 110 glDisable(GL_BLEND);
123 glDisable(GL_BLEND);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 110 gl.glDisable(GL10.GL_DITHER);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 88 glDisable(GL_BLEND);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 87 gl.glDisable(GL10.GL_DITHER);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 95 gl.glDisable(GL10.GL_DITHER);
  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 167 glDisable(GL_DEPTH_TEST);
168 glDisable(GL_STENCIL_TEST);
197 glDisable(GL_DEPTH_TEST);
221 glDisable(GL_STENCIL_TEST);

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