/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetShaderSource.java | 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 3 public static native void glGetShaderSource( 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 15 public static native void glGetShaderSource( 22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 24 public static native String glGetShaderSource(
|
glGetShaderSource.cpp | 1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 45 glGetShaderSource( 66 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 80 glGetShaderSource( 91 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 103 glGetShaderSource(shader, shaderLen, NULL, buf);
|
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 81 {"glGetShaderSource", (void*)glGetShaderSource},
|
gl2_client_context.h | 83 glGetShaderSource_client_proc_t glGetShaderSource;
|
gl2_client_context.cpp | 83 glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
|
gl2_entry.cpp | 79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 654 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) 657 ctx->glGetShaderSource(ctx, shader, bufsize, length, source); [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 120 glGetShaderSource(shader, l, NULL, src);
|
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 75 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
|
egluStaticES30Library.inl | 125 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
|
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 75 gl->getShaderSource = &glGetShaderSource;
|
glwInitES30Direct.inl | 125 gl->getShaderSource = &glGetShaderSource;
|
glwInitES31Direct.inl | 147 gl->getShaderSource = &glGetShaderSource;
|
glwInitES32Direct.inl | 170 gl->getShaderSource = &glGetShaderSource;
|
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 73 // glGetShaderSource
|
GLES20.spec | 72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
|
/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 238 ES2F_ADD_API_CASE(get_shader_source, "Invalid glGetShaderSource() usage", 246 glGetShaderSource(-1, 1, &length[0], &source[0]); 251 glGetShaderSource(program, 1, &length[0], &source[0]); 256 glGetShaderSource(shader, -1, &length[0], &source[0]);
|
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 281 ES3F_ADD_API_CASE(get_shader_source, "Invalid glGetShaderSource() usage", 289 glGetShaderSource(-1, 1, &length[0], &source[0]); 294 glGetShaderSource(program, 1, &length[0], &source[0]); 299 glGetShaderSource(shader, -1, &length[0], &source[0]); [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 193 public native void glGetShaderSource (int shader, int bufsize, Buffer length, String source);
|
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 194 public native void glGetShaderSource ( int shader, int bufsize, Buffer length, String source );
|
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 194 public native void glGetShaderSource ( int shader, int bufsize, Buffer length, String source );
|
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 358 ctx.glGetShaderSource(-1, 1, &length[0], &source[0]); 363 ctx.glGetShaderSource(program, 1, &length[0], &source[0]); 368 ctx.glGetShaderSource(shader, -1, &length[0], &source[0]); [all...] |
/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 214 Slog.e(TAG, GLES20.glGetShaderSource(shader));
|
/development/ndk/platforms/android-21/include/GLES2/ |
gl2.h | 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|