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    Searched refs:glGetShaderSource (Results 1 - 25 of 171) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetShaderSource.java 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
3 public static native void glGetShaderSource(
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
15 public static native void glGetShaderSource(
22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
24 public static native String glGetShaderSource(
glGetShaderSource.cpp 1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
45 glGetShaderSource(
66 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
80 glGetShaderSource(
91 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
103 glGetShaderSource(shader, shaderLen, NULL, buf);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 81 {"glGetShaderSource", (void*)glGetShaderSource},
gl2_client_context.h 83 glGetShaderSource_client_proc_t glGetShaderSource;
gl2_client_context.cpp 83 glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
gl2_entry.cpp 79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
654 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
657 ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 120 glGetShaderSource(shader, l, NULL, src);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 75 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
egluStaticES30Library.inl 125 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 75 gl->getShaderSource = &glGetShaderSource;
glwInitES30Direct.inl 125 gl->getShaderSource = &glGetShaderSource;
glwInitES31Direct.inl 147 gl->getShaderSource = &glGetShaderSource;
glwInitES32Direct.inl 170 gl->getShaderSource = &glGetShaderSource;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 73 // glGetShaderSource
GLES20.spec 72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 238 ES2F_ADD_API_CASE(get_shader_source, "Invalid glGetShaderSource() usage",
246 glGetShaderSource(-1, 1, &length[0], &source[0]);
251 glGetShaderSource(program, 1, &length[0], &source[0]);
256 glGetShaderSource(shader, -1, &length[0], &source[0]);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 281 ES3F_ADD_API_CASE(get_shader_source, "Invalid glGetShaderSource() usage",
289 glGetShaderSource(-1, 1, &length[0], &source[0]);
294 glGetShaderSource(program, 1, &length[0], &source[0]);
299 glGetShaderSource(shader, -1, &length[0], &source[0]);
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 193 public native void glGetShaderSource (int shader, int bufsize, Buffer length, String source);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 194 public native void glGetShaderSource ( int shader, int bufsize, Buffer length, String source );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 194 public native void glGetShaderSource ( int shader, int bufsize, Buffer length, String source );
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 358 ctx.glGetShaderSource(-1, 1, &length[0], &source[0]);
363 ctx.glGetShaderSource(program, 1, &length[0], &source[0]);
368 ctx.glGetShaderSource(shader, -1, &length[0], &source[0]);
    [all...]
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 214 Slog.e(TAG, GLES20.glGetShaderSource(shader));
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);

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