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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 97 {"glIsShader", (void*)glIsShader},
gl2_client_context.h 99 glIsShader_client_proc_t glIsShader;
gl2_client_context.cpp 99 glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
gl2_entry.cpp 95 GLboolean glIsShader(GLuint shader);
750 GLboolean glIsShader(GLuint shader)
753 return ctx->glIsShader(ctx, shader);
    [all...]
  /external/deqp/framework/egl/
egluStaticES20Library.inl 92 { "glIsShader", (deFunctionPtr)glIsShader },
egluStaticES30Library.inl 154 { "glIsShader", (deFunctionPtr)glIsShader },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 92 gl->isShader = &glIsShader;
glwInitES30Direct.inl 154 gl->isShader = &glIsShader;
glwInitES31Direct.inl 179 gl->isShader = &glIsShader;
glwInitES32Direct.inl 208 gl->isShader = &glIsShader;
  /external/deqp/modules/glshared/
glsLifetimeTests.hpp 205 bool exists (GLuint name) { return glIsShader(name) != GL_FALSE; }
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 225 public native boolean glIsShader (int shader);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 226 public native boolean glIsShader ( int shader );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 226 public native boolean glIsShader ( int shader );
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 696 ES2F_ADD_API_CASE(is_shader, "Invalid glIsShader() usage",
706 isShader = glIsShader(shader);
710 isShader = glIsShader(shader);
es2fShaderApiTests.cpp 492 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader)));
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 528 public boolean glIsShader (int shader) {
529 return GL.glIsShader(shader);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 509 public boolean glIsShader (int shader) {
510 return GL20.glIsShader(shader);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 503 public boolean glIsShader (int shader) {
504 return GL20.glIsShader(shader);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 739 public boolean glIsShader (int shader) {
741 boolean res = super.glIsShader(shader);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 817 public boolean glIsShader (int shader) {
819 boolean result = gl20.glIsShader(shader);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 88 GLboolean glIsShader ( GLuint shader )
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 558 public boolean glIsShader (int shader);
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp     [all...]
es3fShaderApiTests.cpp 546 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader)));
    [all...]

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