/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 97 {"glIsShader", (void*)glIsShader},
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gl2_client_context.h | 99 glIsShader_client_proc_t glIsShader;
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gl2_client_context.cpp | 99 glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
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gl2_entry.cpp | 95 GLboolean glIsShader(GLuint shader); 750 GLboolean glIsShader(GLuint shader) 753 return ctx->glIsShader(ctx, shader); [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 92 { "glIsShader", (deFunctionPtr)glIsShader },
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egluStaticES30Library.inl | 154 { "glIsShader", (deFunctionPtr)glIsShader },
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 92 gl->isShader = &glIsShader;
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glwInitES30Direct.inl | 154 gl->isShader = &glIsShader;
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glwInitES31Direct.inl | 179 gl->isShader = &glIsShader;
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glwInitES32Direct.inl | 208 gl->isShader = &glIsShader;
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/external/deqp/modules/glshared/ |
glsLifetimeTests.hpp | 205 bool exists (GLuint name) { return glIsShader(name) != GL_FALSE; }
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 225 public native boolean glIsShader (int shader);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 226 public native boolean glIsShader ( int shader );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 226 public native boolean glIsShader ( int shader );
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/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 696 ES2F_ADD_API_CASE(is_shader, "Invalid glIsShader() usage", 706 isShader = glIsShader(shader); 710 isShader = glIsShader(shader);
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es2fShaderApiTests.cpp | 492 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader)));
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 528 public boolean glIsShader (int shader) {
529 return GL.glIsShader(shader);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 509 public boolean glIsShader (int shader) {
510 return GL20.glIsShader(shader);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 503 public boolean glIsShader (int shader) {
504 return GL20.glIsShader(shader);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 739 public boolean glIsShader (int shader) {
741 boolean res = super.glIsShader(shader);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 817 public boolean glIsShader (int shader) { 819 boolean result = gl20.glIsShader(shader);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 88 GLboolean glIsShader ( GLuint shader )
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 558 public boolean glIsShader (int shader);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | [all...] |
es3fShaderApiTests.cpp | 546 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader))); [all...] |