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    Searched refs:glShaderBinary (Results 1 - 25 of 171) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 108 {"glShaderBinary", (void*)glShaderBinary},
gl2_client_context.h 110 glShaderBinary_client_proc_t glShaderBinary;
gl2_client_context.cpp 110 glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
gl2_entry.cpp 106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
816 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
819 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
    [all...]
  /external/deqp/framework/egl/
egluStaticES20Library.inl 103 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
egluStaticES30Library.inl 179 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 138 ES2F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage",
155 glShaderBinary(1, &shaders[0], -1, 0, 0);
163 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0);
169 glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0);
171 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, -1);
176 glShaderBinary(1, &program, binaryFormats[0], 0, 0);
183 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 1);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 103 gl->shaderBinary = &glShaderBinary;
glwInitES30Direct.inl 179 gl->shaderBinary = &glShaderBinary;
glwInitES31Direct.inl 240 gl->shaderBinary = &glShaderBinary;
glwInitES32Direct.inl 279 gl->shaderBinary = &glShaderBinary;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 96 glShaderBinary check binary length
GLES20.spec 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 247 public native void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 248 public native void glShaderBinary ( int n, IntBuffer shaders, int binaryformat, Buffer binary, int length );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 248 public native void glShaderBinary ( int n, IntBuffer shaders, int binaryformat, Buffer binary, int length );
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 548 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
549 GL.glShaderBinary(n, shaders, getPosition(shaders), binaryformat, binary, getPosition(binary), length);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 783 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
785 super.glShaderBinary(n, shaders, binaryformat, binary, length);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 861 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
863 gl20.glShaderBinary(n, shaders, binaryformat, binary, length);
GL30Profiler.java 862 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
864 gl30.glShaderBinary(n, shaders, binaryformat, binary, length);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 193 ctx.glShaderBinary(1, &shaders[0], -1, 0, 0);
201 ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
206 ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);
211 ctx.glShaderBinary(2, &shaderPair[0], binaryFormats[0], 0, -1);
213 ctx.glShaderBinary(-1, &shaderPair[0], binaryFormats[0], 0, 0);
218 ctx.glShaderBinary(2, &nonProgram[0], binaryFormats[0], 0, 0);
223 ctx.glShaderBinary(2, &shaderProgram[0], binaryFormats[0], 0, 0);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 570 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 223 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 151 ES3F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage",
166 glShaderBinary(1, &shaders[0], -1, 0, 0);
174 glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
179 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);
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