/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 108 {"glShaderBinary", (void*)glShaderBinary},
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gl2_client_context.h | 110 glShaderBinary_client_proc_t glShaderBinary;
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gl2_client_context.cpp | 110 glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
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gl2_entry.cpp | 106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 816 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) 819 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 103 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
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egluStaticES30Library.inl | 179 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 138 ES2F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage", 155 glShaderBinary(1, &shaders[0], -1, 0, 0); 163 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0); 169 glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0); 171 glShaderBinary(1, &shaders[0], binaryFormats[0], 0, -1); 176 glShaderBinary(1, &program, binaryFormats[0], 0, 0); 183 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 1); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 103 gl->shaderBinary = &glShaderBinary;
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glwInitES30Direct.inl | 179 gl->shaderBinary = &glShaderBinary;
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glwInitES31Direct.inl | 240 gl->shaderBinary = &glShaderBinary;
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glwInitES32Direct.inl | 279 gl->shaderBinary = &glShaderBinary;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 96 glShaderBinary check binary length
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GLES20.spec | 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 247 public native void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 248 public native void glShaderBinary ( int n, IntBuffer shaders, int binaryformat, Buffer binary, int length );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 248 public native void glShaderBinary ( int n, IntBuffer shaders, int binaryformat, Buffer binary, int length );
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 548 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
549 GL.glShaderBinary(n, shaders, getPosition(shaders), binaryformat, binary, getPosition(binary), length);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 783 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
785 super.glShaderBinary(n, shaders, binaryformat, binary, length);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 861 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { 863 gl20.glShaderBinary(n, shaders, binaryformat, binary, length);
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GL30Profiler.java | 862 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { 864 gl30.glShaderBinary(n, shaders, binaryformat, binary, length); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 193 ctx.glShaderBinary(1, &shaders[0], -1, 0, 0); 201 ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1); 206 ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0); 211 ctx.glShaderBinary(2, &shaderPair[0], binaryFormats[0], 0, -1); 213 ctx.glShaderBinary(-1, &shaderPair[0], binaryFormats[0], 0, 0); 218 ctx.glShaderBinary(2, &nonProgram[0], binaryFormats[0], 0, 0); 223 ctx.glShaderBinary(2, &shaderProgram[0], binaryFormats[0], 0, 0); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 570 public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 223 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 151 ES3F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage", 166 glShaderBinary(1, &shaders[0], -1, 0, 0); 174 glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1); 179 glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0); [all...] |