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    Searched refs:glUniform1fv (Results 1 - 25 of 184) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 123 {"glUniform1fv", (void*)glUniform1fv},
gl2_client_context.h 125 glUniform1fv_client_proc_t glUniform1fv;
gl2_client_context.cpp 125 glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 118 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
egluStaticES30Library.inl 199 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 574 glUniform1fv(-1, 1, &data[0]);
602 glUniform1fv(vUnif, 1, &data[0]);
620 glUniform1fv(fSampler, 1, &data[0]);
635 glUniform1fv(-2, 1, &data[0]);
645 glUniform1fv(-1, 1, &data[0]);
673 glUniform1fv(vUnif, 2, &data[0]);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 118 gl->uniform1fv = &glUniform1fv;
glwInitES30Direct.inl 199 gl->uniform1fv = &glUniform1fv;
glwInitES31Direct.inl 261 gl->uniform1fv = &glUniform1fv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 279 public native void glUniform1fv (int location, int count, FloatBuffer v);
281 public native void glUniform1fv (int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 278 public native void glUniform1fv ( int location, int count, FloatBuffer v );
280 public native void glUniform1fv(int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 278 public native void glUniform1fv ( int location, int count, FloatBuffer v );
280 public native void glUniform1fv(int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 572 public void glUniform1fv (int location, int count, FloatBuffer v) {
573 GL.glUniform1fv(location, count, v, getPosition(v));
576 public void glUniform1fv (int location, int count, float[] v, int offset) {
577 glUniform1fv(location, count, toFloatBuffer(v, offset, count));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 645 public void glUniform1fv (int location, int count, FloatBuffer v) {
646 GL20.glUniform1fv(location, v);
649 public void glUniform1fv (int location, int count, float[] v, int offset) {
650 GL20.glUniform1fv(location, toFloatBuffer(v, offset, count));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 924 public void glUniform1fv (int location, int count, FloatBuffer v) {
926 gl20.glUniform1fv(location, count, v);
931 public void glUniform1fv (int location, int count, float[] v, int offset) {
933 gl20.glUniform1fv(location, count, v, offset);
GL30Profiler.java 925 public void glUniform1fv (int location, int count, FloatBuffer v) {
927 gl30.glUniform1fv(location, count, v);
932 public void glUniform1fv (int location, int count, float[] v, int offset) {
934 gl30.glUniform1fv(location, count, v, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 154 } else if (0 == strcmp("glUniform1fv", name)) {
155 return (GrGLFuncPtr) glUniform1fv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 589 public void glUniform1fv (int location, int count, FloatBuffer v);
591 public void glUniform1fv (int location, int count, float v[], int offset);
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 651 public void glUniform1fv (int location, int count, FloatBuffer v) {
655 public void glUniform1fv (int location, int count, float[] v, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 846 public void glUniform1fv (int location, int count, FloatBuffer v) {
848 super.glUniform1fv(location, count, v);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 463 gl.glUniform1fv(location, length, values, offset);
469 gl.glUniform1fv(location, length, values, offset);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 114 void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 238 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {}

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