/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 125 {"glUniform1iv", (void*)glUniform1iv},
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gl2_client_context.h | 127 glUniform1iv_client_proc_t glUniform1iv;
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gl2_client_context.cpp | 127 glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 120 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
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egluStaticES30Library.inl | 201 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 528 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv."); 618 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv."); 774 glUniform1iv(-1, 1, &data[0]); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 120 gl->uniform1iv = &glUniform1iv;
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glwInitES30Direct.inl | 201 gl->uniform1iv = &glUniform1iv;
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glwInitES31Direct.inl | 263 gl->uniform1iv = &glUniform1iv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 285 public native void glUniform1iv (int location, int count, IntBuffer v);
287 public native void glUniform1iv (int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 284 public native void glUniform1iv ( int location, int count, IntBuffer v ); 286 public native void glUniform1iv(int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 284 public native void glUniform1iv ( int location, int count, IntBuffer v );
286 public native void glUniform1iv(int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 584 public void glUniform1iv (int location, int count, IntBuffer v) {
585 GL.glUniform1iv(location, count, v, getPosition(v));
588 public void glUniform1iv (int location, int count, int[] v, int offset) {
589 glUniform1iv(location, count, toIntBuffer(v, offset, count));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 657 public void glUniform1iv (int location, int count, IntBuffer v) {
658 GL20.glUniform1iv(location, v);
662 public void glUniform1iv (int location, int count, int[] v, int offset) {
663 GL20.glUniform1iv(location, toIntBuffer(v, offset, count));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 945 public void glUniform1iv (int location, int count, IntBuffer v) { 947 gl20.glUniform1iv(location, count, v); 952 public void glUniform1iv (int location, int count, int[] v, int offset) { 954 gl20.glUniform1iv(location, count, v, offset);
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GL30Profiler.java | 946 public void glUniform1iv (int location, int count, IntBuffer v) { 948 gl30.glUniform1iv(location, count, v); 953 public void glUniform1iv (int location, int count, int[] v, int offset) { 955 gl30.glUniform1iv(location, count, v, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 156 } else if (0 == strcmp("glUniform1iv", name)) { 157 return (GrGLFuncPtr) glUniform1iv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 595 public void glUniform1iv (int location, int count, IntBuffer v);
597 public void glUniform1iv (int location, int count, int v[], int offset);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 663 public void glUniform1iv (int location, int count, IntBuffer v) {
668 public void glUniform1iv (int location, int count, int[] v, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 860 public void glUniform1iv (int location, int count, IntBuffer v) {
862 super.glUniform1iv(location, count, v);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 116 void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |
/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 240 void glUniform1iv(GLint location, GLsizei count, const GLint *value) {}
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