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    Searched refs:glUniform2i (Results 1 - 25 of 180) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 128 {"glUniform2i", (void*)glUniform2i},
gl2_client_context.h 130 glUniform2i_client_proc_t glUniform2i;
gl2_client_context.cpp 130 glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 123 { "glUniform2i", (deFunctionPtr)glUniform2i },
egluStaticES30Library.inl 206 { "glUniform2i", (deFunctionPtr)glUniform2i },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 123 gl->uniform2i = &glUniform2i;
glwInitES30Direct.inl 206 gl->uniform2i = &glUniform2i;
glwInitES31Direct.inl 268 gl->uniform2i = &glUniform2i;
glwInitES32Direct.inl 312 gl->uniform2i = &glUniform2i;
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 694 glUniform2i(-1, 0, 0);
720 glUniform2i(fUnif, 0, 0);
745 glUniform2i(-2, 0, 0);
755 glUniform2i(-1, 0, 0);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 160 } else if (0 == strcmp("glUniform2i", name)) {
161 return (GrGLFuncPtr) glUniform2i;
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 295 public native void glUniform2i (int location, int x, int y);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 294 public native void glUniform2i ( int location, int x, int y );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 294 public native void glUniform2i ( int location, int x, int y );
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 604 public void glUniform2i (int location, int x, int y) {
605 GL.glUniform2i(location, x, y);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 684 public void glUniform2i (int location, int x, int y) {
685 GL20.glUniform2i(location, x, y);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 678 public void glUniform2i (int location, int x, int y) {
679 GL20.glUniform2i(location, x, y);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 881 public void glUniform2i (int location, int x, int y) {
883 super.glUniform2i(location, x, y);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 337 gl.glUniform2i(location, value1, value2);
343 gl.glUniform2i(location, value1, value2);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 980 public void glUniform2i (int location, int x, int y) {
982 gl20.glUniform2i(location, x, y);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 119 void glUniform2i ( GLint location, GLint x, GLint y )
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 605 public void glUniform2i (int location, int x, int y);
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 243 void glUniform2i(GLint location, GLint v0, GLint v1) {}

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