/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 128 {"glUniform2i", (void*)glUniform2i},
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gl2_client_context.h | 130 glUniform2i_client_proc_t glUniform2i;
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gl2_client_context.cpp | 130 glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 123 { "glUniform2i", (deFunctionPtr)glUniform2i },
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egluStaticES30Library.inl | 206 { "glUniform2i", (deFunctionPtr)glUniform2i },
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 123 gl->uniform2i = &glUniform2i;
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glwInitES30Direct.inl | 206 gl->uniform2i = &glUniform2i;
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glwInitES31Direct.inl | 268 gl->uniform2i = &glUniform2i;
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glwInitES32Direct.inl | 312 gl->uniform2i = &glUniform2i;
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 694 glUniform2i(-1, 0, 0); 720 glUniform2i(fUnif, 0, 0); 745 glUniform2i(-2, 0, 0); 755 glUniform2i(-1, 0, 0); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 160 } else if (0 == strcmp("glUniform2i", name)) { 161 return (GrGLFuncPtr) glUniform2i;
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 295 public native void glUniform2i (int location, int x, int y);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 294 public native void glUniform2i ( int location, int x, int y );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 294 public native void glUniform2i ( int location, int x, int y );
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 604 public void glUniform2i (int location, int x, int y) {
605 GL.glUniform2i(location, x, y);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 684 public void glUniform2i (int location, int x, int y) {
685 GL20.glUniform2i(location, x, y);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 678 public void glUniform2i (int location, int x, int y) {
679 GL20.glUniform2i(location, x, y);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 881 public void glUniform2i (int location, int x, int y) {
883 super.glUniform2i(location, x, y);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 337 gl.glUniform2i(location, value1, value2);
343 gl.glUniform2i(location, value1, value2);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 980 public void glUniform2i (int location, int x, int y) { 982 gl20.glUniform2i(location, x, y);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 119 void glUniform2i ( GLint location, GLint x, GLint y )
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 605 public void glUniform2i (int location, int x, int y);
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 243 void glUniform2i(GLint location, GLint v0, GLint v1) {}
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