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    Searched refs:glUniform2iv (Results 1 - 25 of 180) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 129 {"glUniform2iv", (void*)glUniform2iv},
gl2_client_context.h 131 glUniform2iv_client_proc_t glUniform2iv;
gl2_client_context.cpp 131 glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 124 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
egluStaticES30Library.inl 207 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 776 glUniform2iv(-1, 1, &data[0]);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 124 gl->uniform2iv = &glUniform2iv;
glwInitES30Direct.inl 207 gl->uniform2iv = &glUniform2iv;
glwInitES31Direct.inl 269 gl->uniform2iv = &glUniform2iv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 297 public native void glUniform2iv (int location, int count, IntBuffer v);
299 public native void glUniform2iv (int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 296 public native void glUniform2iv ( int location, int count, IntBuffer v );
298 public native void glUniform2iv(int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 296 public native void glUniform2iv ( int location, int count, IntBuffer v );
298 public native void glUniform2iv(int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 608 public void glUniform2iv (int location, int count, IntBuffer v) {
609 GL.glUniform2iv(location, count, v, getPosition(v));
612 public void glUniform2iv (int location, int count, int[] v, int offset) {
613 glUniform2iv(location, count, toIntBuffer(v, offset, count<<1));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 682 public void glUniform2iv (int location, int count, IntBuffer v) {
683 GL20.glUniform2iv(location, v);
686 public void glUniform2iv (int location, int count, int[] v, int offset) {
687 GL20.glUniform2iv(location, toIntBuffer(v, offset, count << 1));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 987 public void glUniform2iv (int location, int count, IntBuffer v) {
989 gl20.glUniform2iv(location, count, v);
994 public void glUniform2iv (int location, int count, int[] v, int offset) {
996 gl20.glUniform2iv(location, count, v, offset);
GL30Profiler.java 988 public void glUniform2iv (int location, int count, IntBuffer v) {
990 gl30.glUniform2iv(location, count, v);
995 public void glUniform2iv (int location, int count, int[] v, int offset) {
997 gl30.glUniform2iv(location, count, v, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 164 } else if (0 == strcmp("glUniform2iv", name)) {
165 return (GrGLFuncPtr) glUniform2iv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 607 public void glUniform2iv (int location, int count, IntBuffer v);
609 public void glUniform2iv (int location, int count, int[] v, int offset);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0);
346 GLES20.glUniform2iv(uniform.getLocation(), len / 3, values, 0);
350 GLES20.glUniform2iv(uniform.getLocation(), len / 4, values, 0);
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 688 public void glUniform2iv (int location, int count, IntBuffer v) {
692 public void glUniform2iv (int location, int count, int[] v, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 888 public void glUniform2iv (int location, int count, IntBuffer v) {
890 super.glUniform2iv(location, count, v);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 120 void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]

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