/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 129 {"glUniform2iv", (void*)glUniform2iv},
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gl2_client_context.h | 131 glUniform2iv_client_proc_t glUniform2iv;
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gl2_client_context.cpp | 131 glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 124 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
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egluStaticES30Library.inl | 207 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 776 glUniform2iv(-1, 1, &data[0]); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 124 gl->uniform2iv = &glUniform2iv;
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glwInitES30Direct.inl | 207 gl->uniform2iv = &glUniform2iv;
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glwInitES31Direct.inl | 269 gl->uniform2iv = &glUniform2iv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 297 public native void glUniform2iv (int location, int count, IntBuffer v);
299 public native void glUniform2iv (int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 296 public native void glUniform2iv ( int location, int count, IntBuffer v ); 298 public native void glUniform2iv(int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 296 public native void glUniform2iv ( int location, int count, IntBuffer v );
298 public native void glUniform2iv(int location, int count, int[] v, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 608 public void glUniform2iv (int location, int count, IntBuffer v) {
609 GL.glUniform2iv(location, count, v, getPosition(v));
612 public void glUniform2iv (int location, int count, int[] v, int offset) {
613 glUniform2iv(location, count, toIntBuffer(v, offset, count<<1));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 682 public void glUniform2iv (int location, int count, IntBuffer v) {
683 GL20.glUniform2iv(location, v);
686 public void glUniform2iv (int location, int count, int[] v, int offset) {
687 GL20.glUniform2iv(location, toIntBuffer(v, offset, count << 1));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 987 public void glUniform2iv (int location, int count, IntBuffer v) { 989 gl20.glUniform2iv(location, count, v); 994 public void glUniform2iv (int location, int count, int[] v, int offset) { 996 gl20.glUniform2iv(location, count, v, offset);
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GL30Profiler.java | 988 public void glUniform2iv (int location, int count, IntBuffer v) { 990 gl30.glUniform2iv(location, count, v); 995 public void glUniform2iv (int location, int count, int[] v, int offset) { 997 gl30.glUniform2iv(location, count, v, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 164 } else if (0 == strcmp("glUniform2iv", name)) { 165 return (GrGLFuncPtr) glUniform2iv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 607 public void glUniform2iv (int location, int count, IntBuffer v);
609 public void glUniform2iv (int location, int count, int[] v, int offset);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0); 346 GLES20.glUniform2iv(uniform.getLocation(), len / 3, values, 0); 350 GLES20.glUniform2iv(uniform.getLocation(), len / 4, values, 0);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 688 public void glUniform2iv (int location, int count, IntBuffer v) {
692 public void glUniform2iv (int location, int count, int[] v, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 888 public void glUniform2iv (int location, int count, IntBuffer v) {
890 super.glUniform2iv(location, count, v);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 120 void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |