HomeSort by relevance Sort by last modified time
    Searched refs:glUniform3i (Results 1 - 25 of 180) sorted by null

1 2 3 4 5 6 7 8

  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 132 {"glUniform3i", (void*)glUniform3i},
gl2_client_context.h 134 glUniform3i_client_proc_t glUniform3i;
gl2_client_context.cpp 134 glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 127 { "glUniform3i", (deFunctionPtr)glUniform3i },
egluStaticES30Library.inl 212 { "glUniform3i", (deFunctionPtr)glUniform3i },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 127 gl->uniform3i = &glUniform3i;
glwInitES30Direct.inl 212 gl->uniform3i = &glUniform3i;
glwInitES31Direct.inl 274 gl->uniform3i = &glUniform3i;
glwInitES32Direct.inl 318 gl->uniform3i = &glUniform3i;
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 696 glUniform3i(-1, 0, 0, 0);
722 glUniform3i(fUnif, 0, 0, 0);
747 glUniform3i(-2, 0, 0, 0);
757 glUniform3i(-1, 0, 0, 0);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 168 } else if (0 == strcmp("glUniform3i", name)) {
169 return (GrGLFuncPtr) glUniform3i;
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 307 public native void glUniform3i (int location, int x, int y, int z);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 306 public native void glUniform3i ( int location, int x, int y, int z );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 306 public native void glUniform3i ( int location, int x, int y, int z );
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 628 public void glUniform3i (int location, int x, int y, int z) {
629 GL.glUniform3i(location, x, y, z);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 708 public void glUniform3i (int location, int x, int y, int z) {
709 GL20.glUniform3i(location, x, y, z);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 702 public void glUniform3i (int location, int x, int y, int z) {
703 GL20.glUniform3i(location, x, y, z);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 909 public void glUniform3i (int location, int x, int y, int z) {
911 super.glUniform3i(location, x, y, z);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 356 gl.glUniform3i(location, value1, value2, value3);
362 gl.glUniform3i(location, value1, value2, value3);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1022 public void glUniform3i (int location, int x, int y, int z) {
1024 gl20.glUniform3i(location, x, y, z);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 123 void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 617 public void glUniform3i (int location, int x, int y, int z);
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 247 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {}

Completed in 817 milliseconds

1 2 3 4 5 6 7 8