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    Searched refs:glUniform4iv (Results 1 - 25 of 179) sorted by null

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  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 137 {"glUniform4iv", (void*)glUniform4iv},
gl2_client_context.h 139 glUniform4iv_client_proc_t glUniform4iv;
gl2_client_context.cpp 139 glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 132 { "glUniform4iv", (deFunctionPtr)glUniform4iv },
egluStaticES30Library.inl 219 { "glUniform4iv", (deFunctionPtr)glUniform4iv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 780 glUniform4iv(-1, 1, &data[0]);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 132 gl->uniform4iv = &glUniform4iv;
glwInitES30Direct.inl 219 gl->uniform4iv = &glUniform4iv;
glwInitES31Direct.inl 281 gl->uniform4iv = &glUniform4iv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 321 public native void glUniform4iv (int location, int count, IntBuffer v);
323 public native void glUniform4iv (int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 320 public native void glUniform4iv ( int location, int count, IntBuffer v );
322 public native void glUniform4iv(int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 320 public native void glUniform4iv ( int location, int count, IntBuffer v );
322 public native void glUniform4iv(int location, int count, int[] v, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 656 public void glUniform4iv (int location, int count, IntBuffer v) {
657 GL.glUniform4iv(location, count, v, getPosition(v));
660 public void glUniform4iv (int location, int count, int[] v, int offset) {
661 glUniform4iv(location, count, toIntBuffer(v, offset, count << 2));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 730 public void glUniform4iv (int location, int count, IntBuffer v) {
731 GL20.glUniform4iv(location, v);
734 public void glUniform4iv (int location, int count, int[] v, int offset) {
735 GL20.glUniform4iv(location, toIntBuffer(v, offset, count << 2));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1071 public void glUniform4iv (int location, int count, IntBuffer v) {
1073 gl20.glUniform4iv(location, count, v);
1078 public void glUniform4iv (int location, int count, int[] v, int offset) {
1080 gl20.glUniform4iv(location, count, v, offset);
GL30Profiler.java 1072 public void glUniform4iv (int location, int count, IntBuffer v) {
1074 gl30.glUniform4iv(location, count, v);
1079 public void glUniform4iv (int location, int count, int[] v, int offset) {
1081 gl30.glUniform4iv(location, count, v, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 180 } else if (0 == strcmp("glUniform4iv", name)) {
181 return (GrGLFuncPtr) glUniform4iv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 631 public void glUniform4iv (int location, int count, IntBuffer v);
633 public void glUniform4iv (int location, int count, int v[], int offset);
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 736 public void glUniform4iv (int location, int count, IntBuffer v) {
740 public void glUniform4iv (int location, int count, int[] v, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 944 public void glUniform4iv (int location, int count, IntBuffer v) {
946 super.glUniform4iv(location, count, v);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 128 void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /frameworks/base/libs/hwui/debug/
nullgles.cpp 252 void glUniform4iv(GLint location, GLsizei count, const GLint *value) {}

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