/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.c | 83 IMPORT_FUNC_GL(glUniformMatrix3fv);
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importgl.h | 94 FNDEF(void, glUniformMatrix3fv, (GLint location, GLsizei count, 141 #define glUniformMatrix3fv FNPTR(glUniformMatrix3fv)
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shader.c | 197 glUniformMatrix3fv(loc_normalMatrix, 1, GL_FALSE,
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 139 {"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
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gl2_client_context.h | 141 glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
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gl2_client_context.cpp | 141 glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 134 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
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egluStaticES30Library.inl | 226 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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glwInitES30Direct.inl | 226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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glwInitES31Direct.inl | 288 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 329 public native void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value);
331 public native void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 328 public native void glUniformMatrix3fv ( int location, int count, boolean transpose, FloatBuffer value ); 330 public native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 328 public native void glUniformMatrix3fv ( int location, int count, boolean transpose, FloatBuffer value );
330 public native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 672 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
673 GL.glUniformMatrix3fv(location, count, transpose, value, getPosition(value));
676 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
677 glUniformMatrix3fv(location, count, transpose, toFloatBuffer(value, offset, count * 9));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 746 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
747 GL20.glUniformMatrix3fv(location, transpose, value);
750 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
751 GL20.glUniformMatrix3fv(location, transpose, toFloatBuffer(value, offset, count * 9));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1099 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { 1101 gl20.glUniformMatrix3fv(location, count, transpose, value); 1106 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) { 1108 gl20.glUniformMatrix3fv(location, count, transpose, value, offset);
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GL30Profiler.java | 1100 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { 1102 gl30.glUniformMatrix3fv(location, count, transpose, value); 1107 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) { 1109 gl30.glUniformMatrix3fv(location, count, transpose, value, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 184 } else if (0 == strcmp("glUniformMatrix3fv", name)) { 185 return (GrGLFuncPtr) glUniformMatrix3fv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 639 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value);
641 public void glUniformMatrix3fv (int location, int count, boolean transpose, float value[], int offset);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 752 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
756 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 958 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
960 super.glUniformMatrix3fv(location, count, transpose, value);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 562 gl.glUniformMatrix3fv(location, 1, transpose, matrix.val, 0);
575 gl.glUniformMatrix3fv(location, count, transpose, buffer);
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