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    Searched refs:glUniformMatrix3fv (Results 1 - 25 of 187) sorted by null

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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 83 IMPORT_FUNC_GL(glUniformMatrix3fv);
importgl.h 94 FNDEF(void, glUniformMatrix3fv, (GLint location, GLsizei count,
141 #define glUniformMatrix3fv FNPTR(glUniformMatrix3fv)
shader.c 197 glUniformMatrix3fv(loc_normalMatrix, 1, GL_FALSE,
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 139 {"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
gl2_client_context.h 141 glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
gl2_client_context.cpp 141 glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 134 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
egluStaticES30Library.inl 226 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp     [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
glwInitES30Direct.inl 226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
glwInitES31Direct.inl 288 gl->uniformMatrix3fv = &glUniformMatrix3fv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 329 public native void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value);
331 public native void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 328 public native void glUniformMatrix3fv ( int location, int count, boolean transpose, FloatBuffer value );
330 public native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 328 public native void glUniformMatrix3fv ( int location, int count, boolean transpose, FloatBuffer value );
330 public native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 672 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
673 GL.glUniformMatrix3fv(location, count, transpose, value, getPosition(value));
676 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
677 glUniformMatrix3fv(location, count, transpose, toFloatBuffer(value, offset, count * 9));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 746 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
747 GL20.glUniformMatrix3fv(location, transpose, value);
750 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
751 GL20.glUniformMatrix3fv(location, transpose, toFloatBuffer(value, offset, count * 9));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1099 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
1101 gl20.glUniformMatrix3fv(location, count, transpose, value);
1106 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
1108 gl20.glUniformMatrix3fv(location, count, transpose, value, offset);
GL30Profiler.java 1100 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
1102 gl30.glUniformMatrix3fv(location, count, transpose, value);
1107 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
1109 gl30.glUniformMatrix3fv(location, count, transpose, value, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 184 } else if (0 == strcmp("glUniformMatrix3fv", name)) {
185 return (GrGLFuncPtr) glUniformMatrix3fv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 639 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value);
641 public void glUniformMatrix3fv (int location, int count, boolean transpose, float value[], int offset);
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 752 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
756 public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 958 public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
960 super.glUniformMatrix3fv(location, count, transpose, value);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 562 gl.glUniformMatrix3fv(location, 1, transpose, matrix.val, 0);
575 gl.glUniformMatrix3fv(location, count, transpose, buffer);

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