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    Searched refs:glUniformMatrix4fv (Results 1 - 25 of 242) sorted by null

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  /cts/tests/openglperf2/jni/graphics/
PerspectiveMeshNode.cpp 48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData);
55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
SurfaceTextureRenderer.cpp 139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
SurfaceTextureRenderer.cpp 139 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
140 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m);
133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray());
142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray());
145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData);
59 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
  /frameworks/base/libs/hwui/
Program.cpp 157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
166 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
174 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 84 IMPORT_FUNC_GL(glUniformMatrix4fv);
importgl.h 96 FNDEF(void, glUniformMatrix4fv, (GLint location, GLsizei count,
142 #define glUniformMatrix4fv FNPTR(glUniformMatrix4fv)
  /external/autotest/client/deps/glbench/src/
main.h 45 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
85 F(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
  /external/vulkan-validation-layers/libs/glm/detail/
dummy.cpp 81 void glUniformMatrix4fv(GLuint, int, int, float*){}
97 glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
  /frameworks/native/cmds/flatland/
Renderers.cpp 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity);
110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 131 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
132 MyGLRenderer.checkGlError("glUniformMatrix4fv");
Square.java 139 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
140 MyGLRenderer.checkGlError("glUniformMatrix4fv");
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Triangle.java 135 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
136 SimpleGLRenderer.checkGlError("glUniformMatrix4fv");
Square.java 145 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
146 SimpleGLRenderer.checkGlError("glUniformMatrix4fv");
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 266 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE,
280 glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
316 glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1,
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 140 {"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 129 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
130 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 125 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
126 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 139 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
140 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 119 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
120 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() );

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