/cts/tests/openglperf2/jni/graphics/ |
TexturedMeshNode.cpp | 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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PerspectiveMeshNode.cpp | 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); 41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba)); 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
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RendererES2.cpp | 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
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/external/autotest/client/deps/glbench/src/ |
windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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fillratetest.cc | 94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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texturetest.cc | 50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); 54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords);
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varyingsandddxytest.cc | 130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glinterfacetest.cc | 42 glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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/cts/tests/openglperf2/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 125 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, PO_VERTICES); 126 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, PO_TEX_COORDS);
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 143 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 147 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 101 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 105 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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SurfaceTextureRenderer.cpp | 143 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, 147 glVertexAttribPointer(maTextureHandle, 2, GL_FLOAT,
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WarpRenderer.cpp | 132 glVertexAttribPointer(mPositionLoc, 4, GL_FLOAT, 136 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT,
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 165 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, SP_VERTICES); 166 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, SP_TEX_COORDS);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 98 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 99 checkGlError("glVertexAttribPointer"); 103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor); 104 checkGlError("glVertexAttribPointer");
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/frameworks/base/libs/hwui/renderstate/ |
MeshState.cpp | 121 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices); 132 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.c | 86 IMPORT_FUNC_GL(glVertexAttribPointer);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 121 GLES20.glVertexAttribPointer(mTexCoordHandle, 2, GLES20.GL_FLOAT, false, 124 GLES20.glVertexAttribPointer(mPosCoordHandle, 2, GLES20.GL_FLOAT, false,
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