HomeSort by relevance Sort by last modified time
    Searched refs:grounded (Results 1 - 2 of 2) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/
SuperKoalio.java 65 boolean grounded = false; field in class:SuperKoalio.Koala
158 if ((Gdx.input.isKeyPressed(Keys.SPACE) || isTouched(0.5f, 1)) && koala.grounded) {
161 koala.grounded = false;
166 if (koala.grounded) koala.state = Koala.State.Walking;
172 if (koala.grounded) koala.state = Koala.State.Walking;
189 if (koala.grounded) koala.state = Koala.State.Standing;
242 // if we hit the ground, mark us as grounded so we can jump
243 koala.grounded = true;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Box2DCharacterControllerTest.java 193 boolean grounded = isPlayerGrounded(Gdx.graphics.getDeltaTime());
194 if (grounded) {
198 grounded = true;
217 if (!grounded) {
254 // jump, but only when grounded
257 if (grounded) {
283 font.draw(batch, "friction: " + playerPhysicsFixture.getFriction() + "\ngrounded: " + grounded, point.x + 20, point.y);

Completed in 63 milliseconds