/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
GLFrameBuffer.java | 86 protected final boolean hasStencil; 112 public GLFrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasStencil) { 117 this.hasStencil = hasStencil; 152 if (hasStencil) { 164 if (hasStencil) { 176 if (hasStencil) { 185 if (result == GL20.GL_FRAMEBUFFER_UNSUPPORTED && hasDepth && hasStencil 192 if (hasStencil) { 217 if (hasStencil) gl.glDeleteRenderbuffer(stencilbufferHandle) [all...] |
FrameBuffer.java | 56 public FrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasStencil) {
57 super(format, width, height, hasDepth, hasStencil);
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FrameBufferCubemap.java | 85 * @param hasStencil whether to attach a stencil buffer 87 public FrameBufferCubemap (Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasStencil) { 88 super(format, width, height, hasDepth, hasStencil);
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/external/deqp/modules/egl/ |
teglSimpleConfigCase.cpp | 138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } 178 { "stencil", hasStencil },
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teglCreateContextExtTests.cpp | 1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } 1055 { "rgb565_no_depth_stencil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil }, 1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, 1060 { "rgb888_no_depth_stencil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil }, 1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, 1065 { "rgba4444_no_depth_stencil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil }, 1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, 1070 { "rgba5551_no_depth_stencil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil }, 1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, 1075 { "rgba8888_no_depth_stencil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil }, [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktRenderPassTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
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es2fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
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es3fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; [all...] |
es3fFboInvalidateTests.cpp | 122 const bool hasStencil = stencilBits > 0; 124 if (!hasDepth || !hasStencil || (stencilBits != 8)) [all...] |
/external/deqp/framework/common/ |
tcuTextureUtil.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |