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    Searched refs:hasVertexUniforms (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/vk/
GrVkUniformHandler.h 66 bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; }
GrVkProgramBuilder.cpp 204 dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0;

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