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    Searched refs:internalDrawPath (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/batches/
GrDefaultPathRenderer.h 32 bool internalDrawPath(GrDrawTarget*,
GrDefaultPathRenderer.cpp 546 bool GrDefaultPathRenderer::internalDrawPath(GrDrawTarget* target,
733 return this->internalDrawPath(args.fTarget,
746 this->internalDrawPath(args.fTarget, args.fPipelineBuilder, GrColor_WHITE, *args.fViewMatrix,
  /external/skia/include/gpu/
GrDrawContext.h 283 void internalDrawPath(GrPipelineBuilder*,
  /external/skia/src/gpu/
GrDrawContext.cpp 326 this->internalDrawPath(&pipelineBuilder, viewMatrix, color, true, path, *strokeInfo);
514 this->internalDrawPath(&pipelineBuilder, viewMatrix, color,
557 this->internalDrawPath(&pipelineBuilder, viewMatrix, color,
678 // Note that internalDrawPath may sw-rasterize the path into a scratch texture.
714 this->internalDrawPath(&pipelineBuilder, viewMatrix, color,
718 void GrDrawContext::internalDrawPath(GrPipelineBuilder* pipelineBuilder,

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