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    Searched refs:kMaxNumberOfQuads (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 39 uint16_t regionIndices[kMaxNumberOfQuads * 6];
40 for (uint32_t i = 0; i < kMaxNumberOfQuads; i++) {
MeshState.h 31 const uint32_t kMaxNumberOfQuads = 2048;
RenderState.cpp 366 GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
  /frameworks/base/libs/hwui/
Caches.cpp 273 mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]);
FontRenderer.cpp 406 CacheTexture* cacheTexture = new CacheTexture(width, height, format, kMaxNumberOfQuads);

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