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  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 32 // Must define as many texture units as specified by kTextureUnitsCount
47 LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
48 "At least %d texture units are required!", kTextureUnitsCount);
88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
90 textureUnit, kTextureUnitsCount);
139 for (int i = 0; i < kTextureUnitsCount; i++) {
145 for (int i = 0; i < kTextureUnitsCount; i++) {
TextureState.h 84 static const int kTextureUnitsCount = 4;
91 GLuint mBoundTextures[kTextureUnitsCount];

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