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  /external/libgdx/gdx/src/com/badlogic/gdx/maps/
MapLayers.java 26 private Array<MapLayer> layers = new Array<MapLayer>(); field in class:MapLayers
31 return layers.get(index);
37 for (int i = 0, n = layers.size; i < n; i++) {
38 MapLayer layer = layers.get(i);
53 return layers.indexOf(layer, true);
56 /** @return number of layers in the collection */
58 return layers.size;
63 this.layers.add(layer);
68 layers.removeIndex(index);
73 layers.removeValue(layer, true);
    [all...]
MapRenderer.java 40 /** Renders all the layers of a map. */
43 /** Renders the given layers of a map.
45 * @param layers the layers to render. */
46 public void render (int[] layers);
Map.java 32 * A map has {@link MapLayers}. Map layers are ordered and indexed. A {@link MapLayer} contains {@link MapObjects} which represent
44 private MapLayers layers = new MapLayers(); field in class:Map
52 /** @return the map's layers */
54 return layers;
  /external/libopus/src/
mlp.h 34 int layers; member in struct:__anon16119
  /external/vulkan-validation-layers/build-android/
android-generate.sh 34 cp -f ../layers/vk_layer_config.cpp generated/common/
35 cp -f ../layers/vk_layer_extension_utils.cpp generated/common/
36 cp -f ../layers/vk_layer_utils.cpp generated/common/
37 cp -f ../layers/vk_layer_table.cpp generated/common/
42 declare layers=(core_validation device_limits image object_tracker parameter_validation swapchain threading unique_objects)
43 declare src_dirs=(../layers ../layers ../layers generated/include ../layers ../layers ../layers generated/include
    [all...]
  /external/drm_hwcomposer/
platform.cpp 40 std::map<size_t, DrmHwcLayer *> &layers, bool use_squash_fb, DrmCrtc *crtc,
64 if (layers.size() > planes.size()) {
77 int ret = i->ProvisionPlanes(&composition, layers, crtc, &planes);
93 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
97 for (auto i = layers.begin(); i != layers.end();) {
109 i = layers.erase(i);
115 // Add any layers below the protected content to the precomposition since we
117 for (auto i = layers.begin(); i != layers.end();)
    [all...]
platformnv.cpp 212 std::map<size_t, DrmHwcLayer *> &layers, DrmCrtc *crtc,
216 for (auto i = layers.begin(); i != layers.end();) {
241 i = layers.erase(i);
247 // Add any layers below the protected content to the precomposition since we
249 for (auto i = layers.begin(); i != layers.end();) {
250 // Skip layers above the z-order of the protected content
270 i = layers.erase(i);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ParallaxTest.java 55 TextureRegion[] layers; field in class:ParallaxTest
63 Texture texture = new Texture(Gdx.files.internal("data/layers.png"));
64 layers = new TextureRegion[3];
65 layers[0] = new TextureRegion(texture, 0, 0, 542, 363);
66 layers[1] = new TextureRegion(texture, 0, 363, 1024, 149);
67 layers[2] = new TextureRegion(texture, 547, 0, 224, 51);
78 layers[0].getTexture().dispose();
114 batch.draw(layers[0], -(int)(layers[0].getRegionWidth() / 2), -(int)(layers[0].getRegionHeight() / 2));
    [all...]
TileTest.java 31 static final int LAYERS = 5;
37 SpriteCache[] caches = new SpriteCache[LAYERS];
39 int[] layers = new int[LAYERS]; field in class:TileTest
54 for (int i = 0; i < LAYERS; i++) {
65 layers[i] = cache.endCache();
77 for (int i = 0; i < LAYERS; i++) {
82 cache.draw(layers[i], j, BLOCK_TILES);
  /external/libvpx/libvpx/test/
vp9_spatial_svc_encoder.sh 56 for layers in $(seq 1 ${vp9_ssvc_test_layers}); do
57 vp9_spatial_svc_encoder "${test_name}" -l ${layers}
  /external/skia/src/gpu/
GrLayerHoister.h 31 // FindLayersToHoist should be called once to collect the required layers
36 /** Attempt to reattach layers that may have been atlased in the past
44 /** Find the layers in 'topLevelPicture' that can be atlased. Note that the discovered
45 layers can be inside nested sub-pictures.
46 @param context Owner of the layer cache (the source of new layers)
48 @param initialMat The CTM of the canvas into which the layers will be drawn
50 @param atlasedNeedRendering Out parameter storing the layers that
52 @param recycled Out parameter storing layers that are atlased but do not need rendering
63 /** Find the layers in 'topLevelPicture' that need hoisting. Note that the discovered
64 layers can be inside nested sub-pictures
    [all...]
  /frameworks/native/services/surfaceflinger/
FenceTracker.cpp 57 for (const auto& kv : frame.layers) {
102 for (auto& kv : frame.layers) {
123 const Vector<sp<Layer>>& layers, sp<Fence> glDoneFence) {
129 frame.layers.clear();
132 const size_t count = layers.size();
140 int32_t layerId = layers[i]->getSequence();
142 layers[i]->getFenceData(&name, &frameNumber, &glesComposition,
146 frame.layers.emplace(std::piecewise_construct,
152 frame.layers.emplace(std::piecewise_construct,
156 auto prevLayer = prevFrame.layers.find(layerId)
    [all...]
FenceTracker.h 42 const Vector<sp<Layer>>& layers, sp<Fence> glDoneFence);
77 std::unordered_map<int32_t, LayerRecord> layers; member in struct:android::FenceTracker::FrameRecord
89 FrameRecord() : frameId(0), layers(), refreshStartTime(0),
  /external/vulkan-validation-layers/libs/vkjson/
vkjson_instance.cc 80 device.layers.resize(layer_count);
82 device.layers.data());
110 std::vector<VkLayerProperties> layers(count);
111 result = vkEnumerateInstanceLayerProperties(&count, layers.data());
114 instance.layers.reserve(count);
115 for (auto& layer : layers) {
116 instance.layers.push_back(VkJsonLayer{layer, std::vector<VkExtensionProperties>()});
118 &instance.layers.back().extensions))
127 layer_names.reserve(instance.layers.size());
128 for (auto& layer : instance.layers)
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  /external/skia/src/effects/
SkLayerRasterizer.cpp 30 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
34 // Helper function to call destructors on SkPaints held by layers and delete layers.
35 static void clean_up_layers(SkDeque* layers) {
36 SkDeque::F2BIter iter(*layers);
42 delete layers;
50 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
53 SkDeque::F2BIter iter(layers);
155 SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec)) local
215 SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec), fLayers->count()); local
    [all...]
  /frameworks/opt/colorpicker/src/com/android/colorpicker/
ColorStateDrawable.java 34 public ColorStateDrawable(Drawable[] layers, int color) {
35 super(layers);
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTexture.hpp 34 //! Texture buffer/image abstraction. Helps managing size and number of layers.
38 Texture (const ImageType type, const tcu::IVec3& layerSize, const int layers);
42 int numLayers (void) const { return m_numLayers; } //!< Number of array layers (for array and cube types)
44 tcu::IVec3 size (void) const; //!< Size including number of layers in additional dimension (e.g. z in 2d texture)
vktImageTexture.cpp 31 Texture::Texture (const ImageType type_, const tcu::IVec3& layerSize_, const int layers)
34 , m_numLayers (layers)
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.c 678 struct vl_compositor_layer *layer = &s->layers[i];
717 struct vl_compositor_layer *layer = &s->layers[i];
779 s->layers[i].clearing = i ? false : true;
780 s->layers[i].blend = NULL;
781 s->layers[i].fs = NULL;
782 s->layers[i].viewport.scale[2] = 1;
783 s->layers[i].viewport.scale[3] = 1;
784 s->layers[i].viewport.translate[2] = 0;
785 s->layers[i].viewport.translate[3] = 0;
788 pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL)
    [all...]
  /external/vulkan-validation-layers/build-android/jni/
Android.mk 27 ${SRC_DIR}/layers \
37 ${SRC_DIR}/layers \
51 ${SRC_DIR}/layers \
64 ${SRC_DIR}/layers \
78 $(SRC_DIR)/layers \
90 $(SRC_DIR)/layers \
103 $(SRC_DIR)/layers \
117 $(SRC_DIR)/layers \
130 ${SRC_DIR}/layers \
  /packages/apps/Dialer/InCallUI/src/com/android/incallui/
InCallAnimationUtils.java 56 public CrossFadeDrawable(Drawable[] layers) {
57 super(layers);
98 Drawable[] layers = new Drawable[2]; local
99 layers[0] = first;
100 layers[1] = second;
101 return new CrossFadeDrawable(layers);
162 Drawable[] layers = new Drawable[2];
163 layers[0] = from;
164 layers[1] = to;
165 TransitionDrawable transitionDrawable = new TransitionDrawable(layers);
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  /external/fonttools/Lib/fontTools/ttLib/tables/
C_O_L_R_.py 16 ttFont['COLR'][<glyphName>] will return the color layers for any glyph
17 ttFont['COLR'][<glyphName>] = <value> will set the color layers for any glyph.
34 layers = []
42 layers.append(LayerRecord(layerName, colorID))
43 layerLists.append(layers)
69 for (gid, glyphName, layers) in ordered:
70 glyphMap.append(struct.pack(">HHH", gid, len(layerMap), len(layers)))
71 for layer in layers:
109 layers = []
115 layers.append (layer
    [all...]
  /hardware/qcom/display/msm8996/sdm/libs/hwc/
blit_engine_c2d.cpp 209 Layer *layer = layer_stack->layers.at(i);
214 layer_stack->layers.at(index)->input_buffer->release_fence_fd;
218 layer_stack->layers.at(index)->input_buffer->release_fence_fd = -1;
219 fd = layer_stack->layers.at(index)->input_buffer->acquire_fence_fd;
220 layer_stack->layers.at(index)->input_buffer->acquire_fence_fd = -1;
257 uint32_t layer_count = UINT32(layer_stack->layers.size());
262 Layer *layer = layer_stack->layers.at(i);
284 LayerBuffer *layer_buffer = layer_stack->layers.at(gpu_target_index)->input_buffer;
295 Layer *layer = layer_stack->layers.at(k);
305 layer->frame_rate = layer_stack->layers.at(gpu_target_index)->frame_rate
    [all...]
  /hardware/qcom/display/msmcobalt/sdm/libs/hwc/
blit_engine_c2d.cpp 209 Layer *layer = layer_stack->layers.at(i);
214 layer_stack->layers.at(index)->input_buffer->release_fence_fd;
218 layer_stack->layers.at(index)->input_buffer->release_fence_fd = -1;
219 fd = layer_stack->layers.at(index)->input_buffer->acquire_fence_fd;
220 layer_stack->layers.at(index)->input_buffer->acquire_fence_fd = -1;
257 uint32_t layer_count = UINT32(layer_stack->layers.size());
262 Layer *layer = layer_stack->layers.at(i);
284 LayerBuffer *layer_buffer = layer_stack->layers.at(gpu_target_index)->input_buffer;
295 Layer *layer = layer_stack->layers.at(k);
311 layer->frame_rate = layer_stack->layers.at(gpu_target_index)->frame_rate
    [all...]
  /external/skia/src/utils/
SkCanvasStateUtils.cpp 107 layers = nullptr;
114 // loop through the layers and free the data allocated to the clipRects
116 sk_free(layers[i].mcState.clipRects);
120 sk_free(layers);
130 SkCanvasLayerState* layers; member in class:SkCanvasState_v1
216 * decompose the layers
218 * storage is allocated on the stack for the first 3 layers. It is common in
219 * some view systems (e.g. Android) that a few non-clipped layers are present
257 // allocate memory for the layers and then and copy them to the struct
260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten())
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