HomeSort by relevance Sort by last modified time
    Searched refs:level0 (Results 1 - 11 of 11) sorted by null

  /external/valgrind/coregrind/
m_sparsewa.c 61 Level0;
66 void* child[256]; /* either LevelN* or Level0* */
76 void* curr_nd; /* LevelN* or Level0* */
158 static Level0* swa_new_Level0 ( const SparseWA* swa )
160 Level0* level0 = swa->alloc_nofail( swa->cc, sizeof(Level0) ); local
161 VG_(memset)(level0, 0, sizeof(*level0));
162 level0->magic = Level0_MAGIC
202 Level0* level0 = (Level0*)curr_nd; local
282 Level0* level0; local
314 Level0* level0; local
372 Level0* level0; local
446 const Level0* level0; local
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 796 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0,
805 const int w0 = level0.getWidth();
821 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0);
832 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0,
841 const int w0 = level0.getWidth();
843 const int h0 = level0.getHeight();
    [all...]
tcuTexCompareVerifier.cpp 642 static bool isNearestMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0,
652 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level0.getFormat());
654 const int w0 = level0.getWidth();
656 const int h0 = level0.getHeight();
678 const float depth0 = lookupDepth(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ);
696 static bool isLinearMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0,
706 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level0.getFormat());
711 const int w0 = level0.getWidth();
713 const int h0 = level0.getHeight();
747 depths0[0] = lookupDepth(level0, sampler, x0, y0, coordZ)
    [all...]
tcuTexture.cpp 2145 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2185 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2225 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2265 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2305 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
1643 unsigned level0 = level > 0 ? level : 0; local
1824 int level0; local
1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
    [all...]
  /external/webp/src/enc/
filter.c 232 const int level0 = enc->dqm_[s].fstrength_; local
234 // explore +/-quant range of values around level0
253 const int level = level0 + d;
quant.c 285 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering.
286 const int level0 = 5 * enc->config_->filter_strength; local
294 const int f = base_strength * level0 / (256 + m->beta_);
628 int level0 = QUANTDIV(coeff0, iQ, B); local
629 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL;
637 // test all alternate level values around level0.
640 int level = level0 + m;
    [all...]
  /external/opencv3/3rdparty/libwebp/enc/
quant.c 208 const int level0 = enc->config_->filter_strength; local
211 const int level = level0 * 256 * enc->dqm_[i].quant_ / 128;
543 int level0; local
546 level0 = QUANTDIV(coeff0, iQ, B);
547 // test all alternate level values around level0.
552 int level = level0 + m;
    [all...]
filter.c 357 const int level0 = it->enc_->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local
359 // explore +/-quant range of values around level0
378 const int level = level0 + d;
  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); local
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

Completed in 141 milliseconds