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Searched
refs:linearDamping
(Results
1 - 13
of
13
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
BodyDef.java
73
public float
linearDamping
;
123
linearDamping
= 0f;
228
return
linearDamping
;
236
public void setLinearDamping(float
linearDamping
) {
237
this.
linearDamping
=
linearDamping
;
Body.java
107
assert (bd.
linearDamping
>= 0.0f);
147
m_linearDamping = bd.
linearDamping
;
850
public final void setLinearDamping(float
linearDamping
) {
851
m_linearDamping =
linearDamping
;
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
BodyDef.java
59
public float
linearDamping
= 0;
Body.java
588
public void setLinearDamping (float
linearDamping
) {
589
jniSetLinearDamping(addr,
linearDamping
);
592
private native void jniSetLinearDamping (long addr, float
linearDamping
); /*
594
body->SetLinearDamping(
linearDamping
);
World.java
284
def.linearVelocity.y, def.angularVelocity, def.
linearDamping
, def.angularDamping, def.allowSleep, def.awake,
293
float linearVelocityY, float angularVelocity, float
linearDamping
, float angularDamping, boolean allowSleep, boolean awake,
301
bodyDef.
linearDamping
=
linearDamping
;
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
BodyDef.java
59
public float
linearDamping
= 0;
Body.java
323
public void setLinearDamping (float
linearDamping
) {
324
body.setLinearDamping(
linearDamping
);
World.java
136
bd.
linearDamping
= def.
linearDamping
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h
61
linearDamping
= 0.0f;
92
float32
linearDamping
;
288
void SetLinearDamping(float32
linearDamping
);
591
inline void b2Body::SetLinearDamping(float32
linearDamping
)
593
m_linearDamping =
linearDamping
;
b2Body.cpp
32
b2Assert(b2IsValid(bd->
linearDamping
) && bd->
linearDamping
>= 0.0f);
77
m_linearDamping = bd->
linearDamping
;
532
b2Log(" bd.
linearDamping
= %.15lef;\n", m_linearDamping);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
ApplyForce.java
113
bd.
linearDamping
= 0.1f;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Body.cpp
396
JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniSetLinearDamping(JNIEnv* env, jobject object, jlong addr, jfloat
linearDamping
) {
402
body->SetLinearDamping(
linearDamping
);
com.badlogic.gdx.physics.box2d.World.cpp
166
JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody(JNIEnv* env, jobject object, jlong addr, jint type, jfloat positionX, jfloat positionY, jfloat angle, jfloat linearVelocityX, jfloat linearVelocityY, jfloat angularVelocity, jfloat
linearDamping
, jfloat angularDamping, jboolean allowSleep, jboolean awake, jboolean fixedRotation, jboolean bullet, jboolean active, jfloat inertiaScale) {
177
bodyDef.
linearDamping
=
linearDamping
;
Completed in 450 milliseconds