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Searched
refs:localInertia
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
btRigidBody.i
15
%ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3&
localInertia
);
70
public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3
localInertia
) {
71
this(false, mass, motionState, collisionShape,
localInertia
);
95
btRigidBodyConstructionInfo(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3&
localInertia
=btVector3(0,0,0)) {
96
return new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape,
localInertia
);
103
%ignore btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3&
localInertia
=btVector3(0,0,0));
117
btRigidBody(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3&
localInertia
=btVector3(0,0,0)) {
118
return new btRigidBody(mass, motionState, collisionShape,
localInertia
);
146
public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3
localInertia
) {
147
this(false, mass, motionState, collisionShape,
localInertia
);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
ImportTest.java
51
Vector3
localInertia
= new Vector3();
52
if (mass > 0f) shape.calculateLocalInertia(mass,
localInertia
);
54
btRigidBody result = new btRigidBody(mass, null, shape,
localInertia
);
BulletConstructor.java
79
Vector3
localInertia
;
81
localInertia
= Vector3.Zero;
84
localInertia
= tmpV;
88
bodyInfo = new btRigidBodyConstructionInfo(mass, null, shape,
localInertia
);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBody.java
85
public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3
localInertia
) {
86
this(false, mass, motionState, collisionShape,
localInertia
);
209
public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3
localInertia
) {
210
this(false, mass, motionState, collisionShape,
localInertia
);
372
private btRigidBodyConstructionInfo(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3
localInertia
) {
373
this(DynamicsJNI.new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0(dummy, mass, btMotionState.getCPtr(motionState), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape,
localInertia
), true);
660
private btRigidBody(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3
localInertia
) {
661
this(DynamicsJNI.new_btRigidBody__SWIG_1(dummy, mass, btMotionState.getCPtr(motionState), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape,
localInertia
), true);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
152
btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3&
localInertia
=btVector3(0,0,0)):
156
m_localInertia(
localInertia
),
179
btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3&
localInertia
=btVector3(0,0,0));
btRigidBody.cpp
35
btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &
localInertia
)
37
btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,
localInertia
);
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp
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...]
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp
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...]
Completed in 327 milliseconds