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    Searched refs:localInertia (Results 1 - 8 of 8) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
btRigidBody.i 15 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia);
70 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
71 this(false, mass, motionState, collisionShape, localInertia);
95 btRigidBodyConstructionInfo(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)) {
96 return new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia);
103 %ignore btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
117 btRigidBody(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)) {
118 return new btRigidBody(mass, motionState, collisionShape, localInertia);
146 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
147 this(false, mass, motionState, collisionShape, localInertia);
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
ImportTest.java 51 Vector3 localInertia = new Vector3();
52 if (mass > 0f) shape.calculateLocalInertia(mass, localInertia);
54 btRigidBody result = new btRigidBody(mass, null, shape, localInertia);
BulletConstructor.java 79 Vector3 localInertia;
81 localInertia = Vector3.Zero;
84 localInertia = tmpV;
88 bodyInfo = new btRigidBodyConstructionInfo(mass, null, shape, localInertia);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBody.java 85 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
86 this(false, mass, motionState, collisionShape, localInertia);
209 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
210 this(false, mass, motionState, collisionShape, localInertia);
372 private btRigidBodyConstructionInfo(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
373 this(DynamicsJNI.new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0(dummy, mass, btMotionState.getCPtr(motionState), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape, localInertia), true);
660 private btRigidBody(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
661 this(DynamicsJNI.new_btRigidBody__SWIG_1(dummy, mass, btMotionState.getCPtr(motionState), motionState, btCollisionShape.getCPtr(collisionShape), collisionShape, localInertia), true);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 152 btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
156 m_localInertia(localInertia),
179 btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
btRigidBody.cpp 35 btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia)
37 btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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