/external/skia/src/gpu/batches/ |
GrNonAAFillRectBatch.h | 23 const SkMatrix* localMatrix); 29 const SkMatrix* localMatrix); 35 const SkMatrix* localMatrix);
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GrRectBatchFactory.h | 31 const SkMatrix* localMatrix) { 32 if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) { 34 localMatrix); 36 return GrNonAAFillRectBatch::Create(color, viewMatrix, rect, localRect, localMatrix); 49 const SkMatrix& localMatrix, 52 return GrAAFillRectBatch::Create(color, viewMatrix, localMatrix, rect, devRect);
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GrAAFillRectBatch.h | 26 const SkMatrix& localMatrix, 31 const SkMatrix& localMatrix, 49 const SkMatrix& localMatrix,
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GrNonAAFillRectBatch.cpp | 57 const SkMatrix* localMatrix) { 63 // the local rect on the cpu (in case the localMatrix also has perspective). 64 // Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect 69 localMatrix); 75 LocalCoords localCoords(LocalCoords::kUsePosition_Type, localMatrix); 218 const SkRect* localRect, const SkMatrix* localMatrix) { 219 SkASSERT(!viewMatrix.hasPerspective() && (!localMatrix || !localMatrix->hasPerspective())); 226 if (localRect && localMatrix) { 227 geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix); [all...] |
GrAAFillRectBatch.cpp | 83 const SkMatrix* localMatrix) { 131 if (localMatrix) { 138 localCoordMatrix.setConcat(*localMatrix, invViewMatrix); 320 const SkMatrix& viewMatrix, const SkMatrix& localMatrix, 325 geo.fLocalMatrix = localMatrix; 344 const SkMatrix& localMatrix, 348 append_to_batch(batch, color, viewMatrix, localMatrix, rect, devRect); 355 const SkMatrix& localMatrix, 359 return Create(color, viewMatrix, localMatrix, rect, devRect); 368 SkMatrix localMatrix; [all...] |
/external/skia/src/core/ |
SkLocalMatrixShader.h | 17 SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) 18 : INHERITED(&localMatrix) 32 const SkMatrix* localMatrix, 35 if (localMatrix) { 36 tmp.preConcat(*localMatrix); 42 SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const override { 43 if (localMatrix) { 44 *localMatrix = this->getLocalMatrix();
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SkLocalMatrixShader.cpp | 50 SkShader* SkShader::newWithLocalMatrix(const SkMatrix& localMatrix) const { 51 if (localMatrix.isIdentity()) { 55 const SkMatrix* lm = &localMatrix; 61 otherLocalMatrix.preConcat(localMatrix);
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SkBitmapProcShader.h | 22 const SkMatrix* localMatrix = nullptr); 83 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
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/external/skia/include/c/ |
sk_shader.h | 50 const sk_matrix_t* localMatrix); 72 @param localMatrix May be NULL 80 const sk_matrix_t* localMatrix); 97 @param localMatrix May be NULL 103 const sk_matrix_t* localMatrix); 127 @param localMatrix May be NULL 139 const sk_matrix_t* localMatrix);
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/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient_gpu.h | 22 SkShader::TileMode tm, const SkMatrix* localMatrix);
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/external/skia/src/gpu/ |
GrPathProcessor.h | 22 const SkMatrix& localMatrix = SkMatrix::I()) { 23 return new GrPathProcessor(color, overrides, viewMatrix, localMatrix); 30 const SkMatrix& localMatrix() const { return fLocalMatrix; } 47 const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
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/external/skia/gm/ |
pictureshader.cpp | 65 SkMatrix ctm, localMatrix; 68 localMatrix.setScale(2, 2); 69 this->drawScene(canvas, ctm, localMatrix, 0); 72 localMatrix.setScale(-1, -1); 73 this->drawScene(canvas, ctm, localMatrix, 0); 77 this->drawScene(canvas, ctm, localMatrix, 0); 81 localMatrix.setTranslate(fTileSize / 4, fTileSize / 4); 82 localMatrix.preRotate(45); 83 localMatrix.preScale(-2, -2); 84 this->drawScene(canvas, ctm, localMatrix, 0) [all...] |
gradients_2pt_conical.cpp | 41 SkShader::TileMode tm, const SkMatrix& localMatrix) { 50 data.fCount, tm, 0, &localMatrix); 54 SkShader::TileMode tm, const SkMatrix& localMatrix) { 63 data.fCount, tm, 0, &localMatrix); 67 SkShader::TileMode tm, const SkMatrix& localMatrix) { 76 0, &localMatrix); 80 SkShader::TileMode tm, const SkMatrix& localMatrix) { 89 0, &localMatrix); 93 SkShader::TileMode tm, const SkMatrix& localMatrix) { 102 0, &localMatrix); [all...] |
gradient_matrix.cpp | 64 static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { 66 SkShader::kClamp_TileMode, 0, &localMatrix); 69 static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { 75 SkShader::kClamp_TileMode, 0, &localMatrix);
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/external/skia/src/image/ |
SkImageShader.h | 16 static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix); 38 SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
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SkImageShader.cpp | 55 const SkMatrix* localMatrix) { 59 return new SkImageShader(image, tx, ty, localMatrix); 88 const SkMatrix* localMatrix, 97 if (localMatrix) { 99 if (!localMatrix->invert(&inv)) {
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/external/skia/src/gpu/effects/ |
GrBitmapTextGeoProc.h | 25 GrMaskFormat format, const SkMatrix& localMatrix, 27 return new GrBitmapTextGeoProc(color, tex, p, format, localMatrix, usesLocalCoords); 41 const SkMatrix& localMatrix() const { return fLocalMatrix; } 50 GrMaskFormat format, const SkMatrix& localMatrix, bool usesLocalCoords);
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GrBezierEffect.h | 65 const SkMatrix& localMatrix, 74 localMatrix, usesLocalCoords); 80 kHairlineAA_GrProcessorEdgeType, localMatrix, 84 localMatrix, usesLocalCoords); 102 const SkMatrix& localMatrix() const { return fLocalMatrix; } 112 const SkMatrix& localMatrix, bool usesLocalCoords); 145 const SkMatrix& localMatrix, 154 localMatrix, usesLocalCoords); 160 kHairlineAA_GrProcessorEdgeType, localMatrix, 164 localMatrix, usesLocalCoords) [all...] |
/external/skia/src/gpu/glsl/ |
GrGLSLPrimitiveProcessor.cpp | 15 SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix, 18 // We only apply the localmatrix to localcoords 20 combined.setConcat(coordTransform.getMatrix(), localMatrix);
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GrGLSLGeometryProcessor.h | 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms); 62 const SkMatrix& localMatrix, 99 void setTransformDataMatrix(const SkMatrix& localMatrix, 107 const SkMatrix& transform = GetTransformMatrix(localMatrix, *transforms[t]);
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/external/skia/include/effects/ |
SkGradientShader.h | 48 uint32_t flags, const SkMatrix* localMatrix); 75 uint32_t flags, const SkMatrix* localMatrix); 93 uint32_t flags, const SkMatrix* localMatrix); 120 uint32_t flags, const SkMatrix* localMatrix);
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/frameworks/base/libs/hwui/ |
RecordedOp.h | 153 #define BASE_PARAMS const Rect& unmappedBounds, const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint 154 #define BASE_PARAMS_PAINTLESS const Rect& unmappedBounds, const Matrix4& localMatrix, const ClipBase* localClip 155 #define SUPER(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClip, paint) 156 #define SUPER_PAINTLESS(Type) RecordedOp(RecordedOpId::Type, unmappedBounds, localMatrix, localClip, nullptr) 166 const Matrix4 localMatrix; 177 , localMatrix(localMatrix) 249 CirclePropsOp(const Matrix4& localMatrix, const ClipBase* localClip, const SkPaint* paint, 251 : RecordedOp(RecordedOpId::CirclePropsOp, Rect(), localMatrix, localClip, paint) 273 FunctorOp(const Matrix4& localMatrix, const ClipBase* localClip, Functor* functor [all...] |
/frameworks/base/libs/hwui/tests/unit/ |
SkiaCanvasTests.cpp | 60 EXPECT_EQ(directOp->localMatrix, pictureOp->localMatrix);
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/external/skia/include/core/ |
SkShader.h | 38 SkShader(const SkMatrix* localMatrix = NULL); 203 * localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the 299 const SkMatrix* localMatrix, 324 * Return a shader that will apply the specified localMatrix to this shader. 377 const SkMatrix* localMatrix = NULL); 390 * affected by localMatrix and does not imply scaling (only translation 397 const SkMatrix* localMatrix, 401 * If this shader can be represented by another shader + a localMatrix, return that shader 402 * and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
BitmapShader_Delegate.java | 123 AffineTransform localMatrix = getLocalMatrix(); 125 localMatrix = localMatrix.createInverse(); 129 localMatrix = new AffineTransform(); 137 return new BitmapShaderContext(canvasMatrix, localMatrix, colorModel); 148 AffineTransform localMatrix, 151 mLocalMatrix = localMatrix;
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