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Searched
refs:lodY
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/utils/
SkPatchUtils.cpp
139
int
lodY
= static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
141
return SkISize::Make(SkMax32(8, lodX), SkMax32(8,
lodY
));
173
const SkColor colors[4], const SkPoint texCoords[4], int lodX, int
lodY
) {
174
if (lodX < 1 ||
lodY
< 1 || nullptr == cubics || nullptr == data) {
180
lodY64 = (
lodY
+ 1),
189
if (data->fVertexCount > 10000 || lodX > 200 ||
lodY
> 200) {
190
SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX +
lodY
);
191
SkScalar weightY = static_cast<SkScalar>(
lodY
) / (lodX +
lodY
);
194
// 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX *
lodY
* 6
[
all
...]
SkPatchUtils.h
118
int lodX, int
lodY
);
/external/deqp/modules/gles3/functional/
es3fTextureShadowTests.cpp
278
float
lodY
;
299
const float
lodY
= cases[caseNdx].
lodY
;
303
const float sY = deFloatExp2(
lodY
)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
832
float
lodY
;
856
const float
lodY
= cases[caseNdx].
lodY
;
860
const float sY = deFloatExp2(
lodY
)*viewportH / float(tex->getRefTexture().getHeight());
[
all
...]
es3fTextureFilteringTests.cpp
212
float
lodY
;
230
const float
lodY
= cases[caseNdx].
lodY
;
234
const float sY = deFloatExp2(
lodY
)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
852
const float
lodY
= curCase.lod.y();
[
all
...]
/external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp
212
float
lodY
;
230
const float
lodY
= cases[caseNdx].
lodY
;
234
const float sY = deFloatExp2(
lodY
)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
Completed in 1624 milliseconds