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Searched
refs:lp_rast_state
(Results
1 - 8
of
8
) sorted by null
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_rasterizer.c
35
struct
lp_rast_state
{
struct
62
struct
lp_rast_state
*state = MALLOC_STRUCT(
lp_rast_state
);
101
const struct
lp_rast_state
*state =
102
(const struct
lp_rast_state
*) handle;
lp_rast.h
62
struct
lp_rast_state
{
struct
154
const struct
lp_rast_state
*set_state;
160
const struct
lp_rast_state
*state;
203
lp_rast_arg_state( const struct
lp_rast_state
*state )
lp_setup_context.h
124
const struct
lp_rast_state
*stored; /**< what's in the scene */
125
struct
lp_rast_state
current; /**< currently set state */
lp_rast_priv.h
50
extern const struct
lp_rast_state
*jit_state;
83
const struct
lp_rast_state
*state;
258
const struct
lp_rast_state
*state = task->state;
lp_scene.h
44
struct
lp_rast_state
;
98
const struct
lp_rast_state
*last_state; /* most recent state set in bin */
326
const struct
lp_rast_state
*state,
lp_rast_debug.c
8
const struct
lp_rast_state
*state;
54
get_variant( const struct
lp_rast_state
*state,
77
is_blend( const struct
lp_rast_state
*state,
94
const struct
lp_rast_state
*state = NULL;
lp_rast.c
50
const struct
lp_rast_state
*jit_state = NULL;
338
const struct
lp_rast_state
*state;
430
const struct
lp_rast_state
*state = task->state;
lp_setup.c
850
struct
lp_rast_state
*stored;
854
* the new, current state. So allocate a new
lp_rast_state
object
857
stored = (struct
lp_rast_state
*) lp_scene_alloc(scene, sizeof *stored);
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