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  /hardware/bsp/intel/peripheral/libupm/examples/c++/
apds9002.cxx 46 // Instantiate a Grove Luminance sensor on analog pin A0
47 upm::APDS9002* luminance = new upm::APDS9002(0); local
51 int val = luminance->value();
52 cout << "Luminance value is " << val << endl;
60 delete luminance;
  /external/skia/src/core/
SkMaskGamma.cpp 15 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override {
17 return luminance;
26 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override {
27 return SkScalarPow(luminance, gamma);
35 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override {
39 if (luminance <= 0.04045f) {
40 return luminance / 12.92f;
42 return SkScalarPow((luminance + 0.055f) / 1.055f,
87 //Contrast value tapers off to 0 as the src luminance becomes white
SkMaskGamma.h 20 * Luma is used to specify a linear luminance value [0.0, 1.0].
21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0].
27 /** Converts a color component luminance in the color space to a linear luma. */
28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
29 /** Converts a linear luma to a color component luminance in the color space. */
32 /** Converts a color to a luminance value. */
34 const SkColorSpaceLuminance& luminance = Fetch(gamma); local
35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255);
36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255)
    [all...]
  /external/webrtc/webrtc/modules/video_processing/test/
writeYUV420file.m 12 % Write luminance
readYUV420file.m 12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V
31 % Store luminance
  /external/pdfium/xfa/src/fxbarcode/
BC_BufferedImageLuminanceSource.cpp 144 int32_t luminance = (306 * ((pixel >> 16) & 0xFF) + local
147 row[x] = (uint8_t)luminance;
161 int32_t luminance = local
165 (*matirx)[offset + x] = (uint8_t)luminance;
  /prebuilts/misc/windows/sdl2/test/
testoverlay2.c 154 RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance)
178 if (luminance != 100) {
179 yuv[0] = yuv[0] * luminance / 100;
187 int monochrome, int luminance)
198 RGBtoYUV(rgb, yuv, monochrome, luminance);
  /external/autotest/client/site_tests/video_WebRtcCamera/
ssim.js 79 var luminance = (2 * muX * muY + C1) /
87 return luminance * contrast * structure;
  /external/autotest/client/site_tests/video_WebRtcPeerConnectionWithCamera/
ssim.js 79 var luminance = (2 * muX * muY + C1) /
87 return luminance * contrast * structure;
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
armVCM4P2_SetPredDir_s.s 39 ; * alpha blocks spatially corresponding to luminance
omxVCM4P2_PredictReconCoefIntra_s.s 60 ; * [in] videoComp video component type (luminance, chrominance or
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
armVCM4P2_SetPredDir_s.s 39 ; * alpha blocks spatially corresponding to luminance
omxVCM4P2_PredictReconCoefIntra_s.s 60 ; * [in] videoComp video component type (luminance, chrominance or
  /external/pdfium/xfa/src/fxbarcode/common/
BC_GlobalHistogramBinarizer.cpp 63 int32_t luminance = ((center << 2) - left - right) >> 1; local
64 if (luminance < blackPoint) {
  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 3455 GLfloat luminance = 1.0F; local
    [all...]
  /frameworks/base/graphics/java/android/graphics/
Color.java 116 * Returns the relative luminance of a color.
118 * Assumes sRGB encoding. Based on the formula for relative luminance
123 public static float luminance(@ColorInt int color) { method in class:Color
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Color.java 380 public static int luminanceAlpha (float luminance, float alpha) {
381 return ((int)(luminance * 255.0f) << 8) | (int)(alpha * 255);
  /external/mesa3d/docs/
MESA_texture_signed_rgba.spec 64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.)
68 universal format, rgba. alpha/luminance can't be trivially supported
MESA_texture_array.spec 350 values, as well as state for the red, green, blue, alpha, luminance,
    [all...]
  /external/mesa3d/src/mesa/main/
pack.c 1264 GLfloat *luminance; local
    [all...]
  /frameworks/rs/
rsFont.cpp 796 const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f; local
797 if (luminance <= mBlackThreshold) {
799 } else if (luminance >= mWhiteThreshold) {
  /external/ImageMagick/MagickCore/
pixel.c 4820 luminance; local
5338 luminance; local
5820 luminance; local
    [all...]
  /external/ImageMagick/www/api/
fx.php 199 <p>ColorMatrixImage() applies color transformation to an image. This method permits saturation changes, hue rotation, luminance to alpha, and various other effects. Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets). The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
  /frameworks/base/core/java/com/android/internal/policy/
DecorView.java     [all...]
  /prebuilts/tools/common/m2/repository/com/google/android/apps/common/testing/accessibility/framework/accessibility-test-framework/2.1/
accessibility-test-framework-2.1.jar 

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