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  /frameworks/wilhelm/src/
sync.c 45 if (thiz->m3DCommit.mWaiting) {
46 thiz->m3DCommit.mWaiting = 0;
47 ++thiz->m3DCommit.mGeneration;
classes.h 182 I3DCommit m3DCommit;
classes.c 173 {MPH_3DCOMMIT, INTERFACE_EXPLICIT_GAME, offsetof(CEngine, m3DCommit)},

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