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    Searched refs:mCurrentBuffer (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 37 mCurrentBuffer = mUnitQuadBuffer;
61 mCurrentBuffer = 0;
68 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
81 if (mCurrentBuffer != buffer) {
83 mCurrentBuffer = buffer;
104 if (buffer == mCurrentBuffer) {
107 mCurrentBuffer = 0;
118 if (mCurrentBuffer == 0
129 if (mCurrentBuffer == 0
MeshState.h 118 GLuint mCurrentBuffer;
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 63 mCurrentBuffer(),
137 outBuffer = mCurrentBuffer;
157 mPreviousBuffer = mCurrentBuffer;
160 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
169 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
173 outBuffer = mCurrentBuffer;
228 mCurrentBuffer, fence);
FramebufferSurface.h 85 // mCurrentBuffer is the current buffer or NULL to indicate that there is
87 sp<GraphicBuffer> mCurrentBuffer;

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