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  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 26 : mCurrentIndicesBuffer(0)
53 mCurrentIndicesBuffer = mQuadListIndices;
69 ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
163 if (mCurrentIndicesBuffer != buffer) {
165 mCurrentIndicesBuffer = buffer;
170 if (mCurrentIndicesBuffer) {
172 mCurrentIndicesBuffer = 0;
MeshState.h 119 GLuint mCurrentIndicesBuffer;

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