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Searched
refs:mCurrentTextureImage
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/gui/
GLConsumer.cpp
320
mCurrentTextureImage
= mReleasedTexImage;
452
mCurrentTexture,
mCurrentTextureImage
!= NULL ?
453
mCurrentTextureImage
->graphicBufferHandle() : 0,
465
mCurrentTexture,
mCurrentTextureImage
->graphicBuffer(),
476
mCurrentTextureImage
->graphicBuffer();
485
mCurrentTextureImage
= nextTextureImage;
511
mCurrentTextureImage
== NULL) {
516
status_t err =
mCurrentTextureImage
->createIfNeeded(mEglDisplay,
523
mCurrentTextureImage
->bindToTextureTarget(mTexTarget);
531
status_t result =
mCurrentTextureImage
->createIfNeeded(mEglDisplay
[
all
...]
/frameworks/native/include/gui/
GLConsumer.h
237
//
mCurrentTextureImage
in addition to the ConsumerBase behavior.
283
// mCurrentTexture if it's set,
mCurrentTextureImage
if not. If the
358
//
mCurrentTextureImage
must not be NULL.
381
//
mCurrentTextureImage
is the EglImage/buffer of the current texture. It's
384
sp<EglImage>
mCurrentTextureImage
;
Completed in 1271 milliseconds