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    Searched refs:mCurrentTextureImage (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/
GLConsumer.cpp 320 mCurrentTextureImage = mReleasedTexImage;
452 mCurrentTexture, mCurrentTextureImage != NULL ?
453 mCurrentTextureImage->graphicBufferHandle() : 0,
465 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
476 mCurrentTextureImage->graphicBuffer();
485 mCurrentTextureImage = nextTextureImage;
511 mCurrentTextureImage == NULL) {
516 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
523 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
531 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay
    [all...]
  /frameworks/native/include/gui/
GLConsumer.h 237 // mCurrentTextureImage in addition to the ConsumerBase behavior.
283 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
358 // mCurrentTextureImage must not be NULL.
381 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
384 sp<EglImage> mCurrentTextureImage;

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