HomeSort by relevance Sort by last modified time
    Searched refs:mHal (Results 1 - 25 of 83) sorted by null

1 2 3 4

  /frameworks/rs/driver/
rsdFrameBuffer.cpp 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
36 if (fb->mHal.state.depthTarget != nullptr) {
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget,
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
52 if (fb->mHal.state.colorTargets[i] != nullptr) {
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv
    [all...]
rsdProgram.cpp 42 pv->mHal.drv = drv;
48 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) {
49 const Allocation *a = p->mHal.state.textures[ct];
53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv;
61 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv);
68 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
71 if(pv->mHal.drv) {
72 drv = (RsdShader*)pv->mHal.drv;
89 pf->mHal.drv = drv
    [all...]
rsdMesh.cpp 32 if(m->mHal.drv) {
33 drv = (RsdMeshObj*)m->mHal.drv;
37 m->mHal.drv = drv;
42 if(m->mHal.drv) {
43 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
54 if(m->mHal.drv) {
55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
rsdMeshObj.cpp 55 RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType;
63 uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx];
77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
78 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
79 for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
101 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
102 uint32_t stride = elem->mHal.state.elementSizeBytes;
103 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++)
    [all...]
rsdProgramStore.cpp 46 ps->mHal.drv = drv;
49 switch (ps->mHal.state.depthFunc) {
80 if ((ps->mHal.state.blendSrc == RS_BLEND_SRC_ONE) &&
81 (ps->mHal.state.blendDst == RS_BLEND_DST_ZERO)) {
85 switch (ps->mHal.state.blendSrc) {
118 switch (ps->mHal.state.blendDst) {
152 ps->mHal.drv = nullptr;
157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv;
159 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable,
160 ps->mHal.state.colorGWriteEnable
    [all...]
rsdAllocation.cpp 94 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr;
95 ptr += face * alloc->mHal.drvState.faceOffset;
96 ptr += zoff * alloc->mHal.drvState.lod[lod].dimY * alloc->mHal.drvState.lod[lod].stride;
97 ptr += yoff * alloc->mHal.drvState.lod[lod].stride;
98 ptr += xoff * alloc->mHal.state.elementSizeBytes;
107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
113 if (alloc->mHal.state.hasFaces) {
123 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
129 if (alloc->mHal.state.hasFaces)
    [all...]
rsdScriptGroup.cpp 32 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
34 sg->mHal.drv = dc->mCpuRef->createScriptGroup(sg);
35 return sg->mHal.drv != nullptr;
48 (RsdCpuReference::CpuScriptGroupBase *)sg->mHal.drv;
54 (RsdCpuReference::CpuScriptGroupBase *)sg->mHal.drv;
66 obj->v1 = sg->mHal.drv;
rsdShader.cpp 81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) {
83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
84 Allocation *a = mRSProgram->mHal.state.textures[ct];
85 if (a && a->mHal.state.surfaceTextureID) {
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
122 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames,
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
126 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(),
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++)
    [all...]
  /frameworks/rs/
rsDriverLoader.cpp 62 ret &= fn(RS_HAL_CORE_SHUTDOWN, (void **)&rsc->mHal.funcs.shutdownDriver);
63 ret &= fn(RS_HAL_CORE_SET_PRIORITY, (void **)&rsc->mHal.funcs.setPriority);
64 ret &= fn(RS_HAL_CORE_ALLOC_RUNTIME_MEM, (void **)&rsc->mHal.funcs.allocRuntimeMem);
65 ret &= fn(RS_HAL_CORE_FREE_RUNTIME_MEM, (void **)&rsc->mHal.funcs.freeRuntimeMem);
66 ret &= fn(RS_HAL_CORE_FINISH, (void **)&rsc->mHal.funcs.finish);
68 ret &= fn(RS_HAL_SCRIPT_INIT, (void **)&rsc->mHal.funcs.script.init);
69 ret &= fn(RS_HAL_SCRIPT_INIT_INTRINSIC, (void **)&rsc->mHal.funcs.script.initIntrinsic);
70 ret &= fn(RS_HAL_SCRIPT_INVOKE_FUNCTION, (void **)&rsc->mHal.funcs.script.invokeFunction);
71 ret &= fn(RS_HAL_SCRIPT_INVOKE_ROOT, (void **)&rsc->mHal.funcs.script.invokeRoot);
72 ret &= fn(RS_HAL_SCRIPT_INVOKE_FOR_EACH, (void **)&rsc->mHal.funcs.script.invokeForEach)
    [all...]
rsFBOCache.cpp 28 mHal.state.colorTargetsCount = 1;
29 mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount];
30 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount];
35 delete[] mHal.state.colorTargets;
40 rsc->mHal.funcs.framebuffer.init(rsc, this);
44 rsc->mHal.funcs.framebuffer.destroy(rsc, this);
48 if (slot >= mHal.state.colorTargetsCount) {
53 if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) {
59 mHal.state.colorTargets[slot] = a
    [all...]
rsMesh.cpp 25 mHal.drv = nullptr;
26 mHal.state.primitives = nullptr;
27 mHal.state.primitivesCount = 0;
28 mHal.state.indexBuffers = nullptr;
29 mHal.state.indexBuffersCount = 0;
30 mHal.state.vertexBuffers = nullptr;
31 mHal.state.vertexBuffersCount = 0;
41 mHal.drv = nullptr;
42 mHal.state.primitivesCount = primitivesCount;
43 mHal.state.indexBuffersCount = primitivesCount
    [all...]
rsProgram.cpp 32 mHal.state.inputElementsCount++;
35 mHal.state.constantsCount++;
38 mHal.state.texturesCount++;
42 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
43 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
44 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
45 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
46 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
48 mHal.state.textures = new Allocation*[mHal.state.texturesCount]
    [all...]
rsApiMesh.cpp 25 *numVtx = sm->mHal.state.vertexBuffersCount;
30 *numIdx = sm->mHal.state.primitivesCount;
35 rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);
38 vtxData[ct] = sm->mHal.state.vertexBuffers[ct];
39 sm->mHal.state.vertexBuffers[ct]->incUserRef();
45 rsAssert(idxDataCount == sm->mHal.state.primitivesCount);
48 va[ct] = sm->mHal.state.indexBuffers[ct];
49 primType[ct] = sm->mHal.state.primitives[ct];
50 if (sm->mHal.state.indexBuffers[ct]) {
51 sm->mHal.state.indexBuffers[ct]->incUserRef()
    [all...]
rsScriptGroup2.cpp 9 if (mRSC->mHal.funcs.scriptgroup.destroy) {
10 mRSC->mHal.funcs.scriptgroup.destroy(mRSC, this);
15 if (rsc->mHal.funcs.scriptgroup.execute) {
16 rsc->mHal.funcs.scriptgroup.execute(rsc, this);
29 if (rsc->mHal.funcs.scriptgroup.init) {
30 rsc->mHal.funcs.scriptgroup.init(rsc, group);
rsType.cpp 31 memset(&mHal, 0, sizeof(mHal));
51 t->getContext()->mHal.funcs.freeRuntimeMem(ptr);
56 if (mHal.state.lodCount) {
57 delete [] mHal.state.lodDimX;
58 delete [] mHal.state.lodDimY;
59 delete [] mHal.state.lodDimZ;
61 if (mHal.state.arrayCount > 0) {
62 delete [] mHal.state.arrays;
65 memset(&mHal, 0, sizeof(mHal))
    [all...]
rsProgramStore.cpp 29 memset(&mHal, 0, sizeof(mHal));
31 mHal.state.ditherEnable = ditherEnable;
33 mHal.state.colorRWriteEnable = colorMaskR;
34 mHal.state.colorGWriteEnable = colorMaskG;
35 mHal.state.colorBWriteEnable = colorMaskB;
36 mHal.state.colorAWriteEnable = colorMaskA;
37 mHal.state.blendSrc = srcFunc;
38 mHal.state.blendDst = destFunc;
40 mHal.state.depthWriteEnable = depthMask
    [all...]
rsGrallocConsumer.cpp 51 uint32_t y = a->mHal.drvState.lod[0].dimY;
53 mConsumer->setDefaultBufferSize(a->mHal.drvState.lod[0].dimX, y);
55 if (a->mHal.state.yuv) {
56 bq->setDefaultBufferFormat(a->mHal.state.yuv);
147 mAlloc[idx]->mHal.drvState.lod[0].mallocPtr = reinterpret_cast<uint8_t*>(bufferPointer);
148 mAlloc[idx]->mHal.drvState.lod[0].stride = mSlots[slot].mGraphicBuffer->getStride() *
149 mAlloc[idx]->mHal.state.type->getElementSizeBytes();
150 mAlloc[idx]->mHal.state.nativeBuffer = mAcquiredBuffer[idx].mGraphicBuffer->getNativeBuffer();
151 mAlloc[idx]->mHal.state.timestamp = b.mTimestamp;
153 rsAssert(mAlloc[idx]->mHal.drvState.lod[0].dimX =
    [all...]
rsSampler.cpp 37 mHal.state.magFilter = magFilter;
38 mHal.state.minFilter = minFilter;
39 mHal.state.wrapS = wrapS;
40 mHal.state.wrapT = wrapT;
41 mHal.state.wrapR = wrapR;
42 mHal.state.aniso = aniso;
44 mRSC->mHal.funcs.sampler.init(mRSC, this);
48 mRSC->mHal.funcs.sampler.destroy(mRSC, this);
89 if (existing->mHal.state.magFilter != magFilter) continue;
90 if (existing->mHal.state.minFilter != minFilter ) continue
    [all...]
rsProgramVertex.cpp 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
44 if (mHal.state.constants[0] == nullptr) {
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
50 rsc, mHal.state.constants[0]));
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
73 if (mHal.state.constants[0] == nullptr) {
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D
    [all...]
rsType.h 60 Hal mHal;
71 uint32_t getDimX() const {return mHal.state.dimX;}
72 uint32_t getDimY() const {return mHal.state.dimY;}
73 uint32_t getDimZ() const {return mHal.state.dimZ;}
75 bool getDimFaces() const {return mHal.state.faces;}
76 uint32_t getDimYuv() const {return mHal.state.dimYuv;}
78 if (idx < mHal.state.arrayCount) {
79 return mHal.state.arrays[idx];
85 rsAssert(lod < mHal.state.lodCount);
86 return mHal.state.lodDimX[lod]
    [all...]
rsProgramRaster.cpp 27 memset(&mHal, 0, sizeof(mHal));
28 mHal.state.pointSprite = pointSprite;
29 mHal.state.cull = cull;
30 rsc->mHal.funcs.raster.init(rsc, this);
43 mRSC->mHal.funcs.raster.destroy(mRSC, this);
53 rsc->mHal.funcs.raster.setActive(rsc, this);
85 if (existing->mHal.state.pointSprite != pointSprite) continue;
86 if (existing->mHal.state.cull != cull) continue;
  /frameworks/support/v8/renderscript/jni/
android_rscompat_usage_io_driver.cpp 16 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
28 alloc->mHal.drvState.lod[0].mallocPtr = dst;
29 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes;
36 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
49 r = ANativeWindow_setBuffersGeometry(nw, alloc->mHal.drvState.lod[0].dimX,
50 alloc->mHal.drvState.lod[0].dimY,
72 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
73 if (alloc->mHal.drvState.lod[0].mallocPtr) {
76 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) &
    [all...]
  /frameworks/rs/driver/runtime/
rs_element.c 13 return element->mHal.state.fieldsCount;
19 if (element == NULL || index >= element->mHal.state.fieldsCount) {
23 rs_element returnElem = {element->mHal.state.fields[index]};
32 if (element == NULL || index >= element->mHal.state.fieldsCount) {
35 return element->mHal.state.fieldNameLengths[index];
41 if (element == NULL || index >= element->mHal.state.fieldsCount ||
46 uint32_t numToCopy = element->mHal.state.fieldNameLengths[index];
53 const char *nameSource = element->mHal.state.fieldNames[index];
63 if (element == NULL || index >= element->mHal.state.fieldsCount) {
66 return element->mHal.state.fieldArraySizes[index]
    [all...]
rs_program.c 16 return prog->mHal.state.depthFunc;
25 return prog->mHal.state.depthWriteEnable;
34 return prog->mHal.state.colorRWriteEnable;
43 return prog->mHal.state.colorGWriteEnable;
52 return prog->mHal.state.colorBWriteEnable;
61 return prog->mHal.state.colorAWriteEnable;
70 return prog->mHal.state.blendSrc;
79 return prog->mHal.state.blendDst;
88 return prog->mHal.state.ditherEnable;
100 return prog->mHal.state.pointSprite
    [all...]
rs_mesh.c 16 return mesh->mHal.state.vertexBuffersCount;
25 return mesh->mHal.state.primitivesCount;
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) {
35 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]};
44 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
48 rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]};
57 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
60 return mesh->mHal.state.primitives[index];

Completed in 3120 milliseconds

1 2 3 4