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Searched
refs:mProgramId
(Results
1 - 18
of
18
) sorted by null
/cts/tests/openglperf2/jni/graphics/
Program.cpp
18
mProgramId
(programId) {
22
glUseProgram(
mProgramId
);
TexturedMeshNode.cpp
22
int textureUniformHandle = glGetUniformLocation(program.
mProgramId
, "u_Texture");
23
int positionHandle = glGetAttribLocation(program.
mProgramId
, "a_Position");
24
int texCoordHandle = glGetAttribLocation(program.
mProgramId
, "a_TexCoordinate");
PerspectiveMeshNode.cpp
26
int textureUniformHandle = glGetUniformLocation(prog.
mProgramId
, "u_Texture");
27
int positionHandle = glGetAttribLocation(prog.
mProgramId
, "a_Position");
28
int normalHandle = glGetAttribLocation(prog.
mProgramId
, "a_Normal");
29
int texCoordHandle = glGetAttribLocation(prog.
mProgramId
, "a_TexCoordinate");
Program.h
27
GLuint
mProgramId
;
Renderer.h
40
GLuint
mProgramId
;
/cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp
65
mProgramId
= GLUtils::createProgram(&PO_VERTEX, &PO_FRAGMENT);
66
if (
mProgramId
== 0) {
70
mTextureUniformHandle = glGetUniformLocation(
mProgramId
, "u_Texture");
71
mPositionHandle = glGetAttribLocation(
mProgramId
, "a_Position");
72
mTexCoordHandle = glGetAttribLocation(
mProgramId
, "a_TexCoord");
84
if (
mProgramId
!= 0)
86
glDeleteProgram(
mProgramId
);
87
mProgramId
= 0;
101
glUseProgram(
mProgramId
);
/frameworks/base/libs/hwui/
Program.cpp
41
mProgramId
= glCreateProgram();
43
glAttachShader(
mProgramId
, mVertexShader);
44
glAttachShader(
mProgramId
, mFragmentShader);
54
glLinkProgram(
mProgramId
);
58
glGetProgramiv(
mProgramId
, GL_LINK_STATUS, &status);
61
glGetProgramiv(
mProgramId
, GL_INFO_LOG_LENGTH, &infoLen);
64
glGetProgramInfoLog(
mProgramId
, infoLen, nullptr, &log[0]);
87
glDetachShader(
mProgramId
, mVertexShader);
88
glDetachShader(
mProgramId
, mFragmentShader);
93
glDeleteProgram(
mProgramId
);
[
all
...]
Program.h
404
GLuint
mProgramId
;
/cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp
24
int textureUniformHandle = glGetUniformLocation(program.
mProgramId
, "u_Texture");
25
int scaleUniformHandle = glGetUniformLocation(program.
mProgramId
, "u_Scale");
26
int positionHandle = glGetAttribLocation(program.
mProgramId
, "a_Position");
27
int texCoordHandle = glGetAttribLocation(program.
mProgramId
, "a_TexCoordinate");
/cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp
113
mProgramId
= GLUtils::createProgram(&SP_VERTEX, const_cast<const char**>(&spFragment));
115
if (
mProgramId
== 0) {
119
mTextureUniformHandle = glGetUniformLocation(
mProgramId
, "u_Texture");
120
mSeedUniformHandle = glGetUniformLocation(
mProgramId
, "u_Seed");
121
mPositionHandle = glGetAttribLocation(
mProgramId
, "a_Position");
122
mTexCoordHandle = glGetAttribLocation(
mProgramId
, "a_TexCoord");
146
glUseProgram(
mProgramId
);
/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java
196
private final int
mProgramId
;
217
mProgramId
= GLES20.glCreateProgram();
219
if (
mProgramId
== 0) {
224
GLES20.glAttachShader(
mProgramId
, vertexShader);
226
GLES20.glAttachShader(
mProgramId
, fragmentShader);
230
GLES20.glLinkProgram(
mProgramId
);
234
mMvpMatrixHandle = GLES20.glGetUniformLocation(
mProgramId
, "uMvpMatrix");
238
mPositionHandle = GLES20.glGetAttribLocation(
mProgramId
, "aPosition");
246
mColorHandle = GLES20.glGetUniformLocation(
mProgramId
, "uColor");
255
GLES20.glUseProgram(
mProgramId
);
[
all
...]
/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java
196
private final int
mProgramId
;
217
mProgramId
= GLES20.glCreateProgram();
219
if (
mProgramId
== 0) {
224
GLES20.glAttachShader(
mProgramId
, vertexShader);
226
GLES20.glAttachShader(
mProgramId
, fragmentShader);
230
GLES20.glLinkProgram(
mProgramId
);
234
mMvpMatrixHandle = GLES20.glGetUniformLocation(
mProgramId
, "uMvpMatrix");
238
mPositionHandle = GLES20.glGetAttribLocation(
mProgramId
, "aPosition");
246
mColorHandle = GLES20.glGetUniformLocation(
mProgramId
, "uColor");
255
GLES20.glUseProgram(
mProgramId
);
[
all
...]
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java
196
private final int
mProgramId
;
217
mProgramId
= GLES20.glCreateProgram();
219
if (
mProgramId
== 0) {
224
GLES20.glAttachShader(
mProgramId
, vertexShader);
226
GLES20.glAttachShader(
mProgramId
, fragmentShader);
230
GLES20.glLinkProgram(
mProgramId
);
234
mMvpMatrixHandle = GLES20.glGetUniformLocation(
mProgramId
, "uMvpMatrix");
238
mPositionHandle = GLES20.glGetAttribLocation(
mProgramId
, "aPosition");
246
mColorHandle = GLES20.glGetUniformLocation(
mProgramId
, "uColor");
255
GLES20.glUseProgram(
mProgramId
);
[
all
...]