HomeSort by relevance Sort by last modified time
    Searched refs:mSamplerLoc (Results 1 - 10 of 10) sorted by null

  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.h 33 GLint mSamplerLoc;
WarpRenderer.h 46 GLint mSamplerLoc;
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
98 glUniform1i(mSamplerLoc, 0);
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
129 glUniform1i(mSamplerLoc, 0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 33 GLint mSamplerLoc;
WarpRenderer.h 46 GLint mSamplerLoc;
YVURenderer.cpp 62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
98 glUniform1i(mSamplerLoc, 0);
WarpRenderer.cpp 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
129 glUniform1i(mSamplerLoc, 0);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 80 GLint mSamplerLoc;
Program.cpp 64 mSamplerLoc = glGetUniformLocation(programId, "sampler");
131 if (mSamplerLoc >= 0) {
132 glUniform1i(mSamplerLoc, 0);

Completed in 5622 milliseconds