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    Searched refs:mTextureUnit (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 41 : mTextureUnit(0) {
91 if (mTextureUnit != textureUnit) {
93 mTextureUnit = textureUnit;
98 mTextureUnit = -1;
102 if (mBoundTextures[mTextureUnit] != texture) {
104 mBoundTextures[mTextureUnit] = texture;
TextureState.h 88 GLuint mTextureUnit;

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