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Searched
refs:m_AnchorPos
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp
477
btVector3 pivotAInW =
m_AnchorPos
;
478
btVector3 pivotBInW =
m_AnchorPos
;
754
m_AnchorPos
= pA * weight + pB * (btScalar(1.0) - weight);
btGeneric6DofConstraint.h
320
btVector3
m_AnchorPos
; // point betwen pivots of bodies A and B to solve linear axes
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