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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp 477 btVector3 pivotAInW = m_AnchorPos;
478 btVector3 pivotBInW = m_AnchorPos;
754 m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight);
btGeneric6DofConstraint.h 320 btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes

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