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Searched
refs:m_calculatedTransformA
(Results
1 - 8
of
8
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btHinge2Constraint.h
46
const btVector3& getAnchor() { return
m_calculatedTransformA
.getOrigin(); }
btUniversalConstraint.h
49
const btVector3& getAnchor() { return
m_calculatedTransformA
.getOrigin(); }
btGeneric6DofSpring2Constraint.cpp
283
btMatrix3x3 relative_frame =
m_calculatedTransformA
.getBasis().inverse()*m_calculatedTransformB.getBasis();
330
btVector3 axis2 =
m_calculatedTransformA
.getBasis().getColumn(2);
343
btVector3 axis1 =
m_calculatedTransformA
.getBasis().getColumn(1);
356
btVector3 axis2 =
m_calculatedTransformA
.getBasis().getColumn(2);
368
btVector3 axis0 =
m_calculatedTransformA
.getBasis().getColumn(0);
381
btVector3 axis1 =
m_calculatedTransformA
.getBasis().getColumn(1);
394
btVector3 axis0 =
m_calculatedTransformA
.getBasis().getColumn(0);
418
m_calculatedTransformA
= transA * m_frameInA;
516
btVector3 axis =
m_calculatedTransformA
.getBasis().getColumn(i);
608
m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() -
m_calculatedTransformA
.getOrigin()
[
all
...]
btGeneric6DofConstraint.cpp
355
btMatrix3x3 relative_frame =
m_calculatedTransformA
.getBasis().inverse()*m_calculatedTransformB.getBasis();
372
btVector3 axis2 =
m_calculatedTransformA
.getBasis().getColumn(2);
391
m_calculatedTransformA
= transA * m_frameInA;
474
// const btVector3& pivotAInW =
m_calculatedTransformA
.getOrigin();
491
normalWorld =
m_calculatedTransformA
.getBasis().getColumn(i);
642
btVector3 axis =
m_calculatedTransformA
.getBasis().getColumn(i);
752
const btVector3& pA =
m_calculatedTransformA
.getOrigin();
762
m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() -
m_calculatedTransformA
.getOrigin();
763
m_calculatedLinearDiff =
m_calculatedTransformA
.getBasis().inverse() * m_calculatedLinearDiff;
805
relA =
m_calculatedTransformA
.getOrigin() - transA.getOrigin()
[
all
...]
btSliderConstraint.cpp
163
m_calculatedTransformA
= transA * m_frameInA;
168
m_calculatedTransformA
= transB * m_frameInB;
171
m_realPivotAInW =
m_calculatedTransformA
.getOrigin();
173
m_sliderAxis =
m_calculatedTransformA
.getBasis().getColumn(0); // along X
188
normalWorld =
m_calculatedTransformA
.getBasis().getColumn(i);
230
const btVector3 axisA0 =
m_calculatedTransformA
.getBasis().getColumn(1);
231
const btVector3 axisA1 =
m_calculatedTransformA
.getBasis().getColumn(2);
btSliderConstraint.h
133
btTransform
m_calculatedTransformA
;
184
const btTransform & getCalculatedTransformA() const { return
m_calculatedTransformA
; }
btGeneric6DofConstraint.h
311
btTransform
m_calculatedTransformA
;
380
return
m_calculatedTransformA
;
btGeneric6DofSpring2Constraint.h
294
btTransform
m_calculatedTransformA
;
351
const btTransform & getCalculatedTransformA() const { return
m_calculatedTransformA
; }
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