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    Searched refs:m_collisionObject (Results 1 - 10 of 10) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObjectWrapper.h 28 const btCollisionObject* m_collisionObject;
34 : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
39 SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
btCollisionWorld.h 189 :m_collisionObject(collisionObject),
196 const btCollisionObject* m_collisionObject;
207 const btCollisionObject* m_collisionObject;
218 return (m_collisionObject != 0);
223 m_collisionObject(0),
262 m_collisionObject = rayResult.m_collisionObject;
269 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
295 m_collisionObject = rayResult.m_collisionObject;
    [all...]
btCollisionWorld.cpp 341 const btCollisionObject* m_collisionObject;
351 m_collisionObject(collisionObject),
367 (m_collisionObject,
407 const btCollisionObject* m_collisionObject;
417 m_collisionObject(collisionObject),
433 (m_collisionObject,
491 const btCollisionObject* m_collisionObject;
504 m_collisionObject(collisionObject),
520 btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
648 const btCollisionObject* m_collisionObject;
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/custom/gdx/collision/
ClosestNotMeRayResultCallback.cpp 11 if (rayResult.m_collisionObject == m_me)
ContactListener.cpp 13 return currentContactAddedListener->onContactAdded(cp, colObj0Wrap->m_collisionObject, partId0, index0, colObj1Wrap->m_collisionObject, partId1, index1);
17 ((GdxCollisionObjectBridge*)(colObj0Wrap->m_collisionObject->getUserPointer()))->userValue,
19 ((GdxCollisionObjectBridge*)(colObj1Wrap->m_collisionObject->getUserPointer()))->userValue,
24 const bool match0 = gdxCheckFilter(colObj0Wrap->m_collisionObject, colObj1Wrap->m_collisionObject);
25 const bool match1 = gdxCheckFilter(colObj1Wrap->m_collisionObject, colObj0Wrap->m_collisionObject);
30 const bool match0 = gdxCheckFilter(colObj0Wrap->m_collisionObject, colObj1Wrap->m_collisionObject);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBody.h 380 const btCollisionObject* m_collisionObject;
382 Body() : m_soft(0),m_rigid(0),m_collisionObject(0) {}
383 Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0) {}
384 Body(const btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
386 m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject);
393 if (m_collisionObject)
394 m_collisionObject->activate();
413 if(m_collisionObject) return(m_collisionObject->getWorldTransform());
btSoftBody.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp 57 if (rayResult.m_collisionObject == m_me)
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp 760 const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/
softbody_wrap.cpp     [all...]

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