/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
gim_contact.h | 56 GREAL m_depth;//Positive value indicates interpenetration member in class:GIM_CONTACT 68 m_depth(contact.m_depth), 74 m_depth = contact.m_depth; 83 m_depth(depth), 139 newele.m_depth = depth; 154 newele.m_depth = tricontact.m_penetration_depth;
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btContactProcessing.cpp | 116 if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//) 123 if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON) 166 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth; 176 average_contact.m_depth = average_contact.m_normal.length(); 178 average_contact.m_normal /= average_contact.m_depth;
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gim_contact.cpp | 83 if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//) 90 if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON) 131 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth; 141 average_contact.m_depth = average_contact.m_normal.length(); 143 average_contact.m_normal /= average_contact.m_depth;
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btContactProcessing.h | 47 btScalar m_depth;//Positive value indicates interpenetration member in class:GIM_CONTACT 59 m_depth(contact.m_depth), 69 m_depth(depth),
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btCompoundFromGimpact.h | 36 btScalar m_depth; member in struct:MyInternalTriangleIndexCallback 41 m_depth(depth) 56 btVector3 rayTo = centroid-normal*m_depth;
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/external/deqp/framework/common/ |
tcuCompressedTexture.hpp | 122 int getDepth (void) const { return m_depth; } 134 int m_depth; member in class:tcu::CompressedTexture
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tcuCompressedTexture.cpp | [all...] |
tcuTexture.cpp | [all...] |
tcuTexture.hpp | 1079 int m_depth; member in class:tcu::Texture3D 1152 int m_depth; member in class:tcu::TextureCubeArray [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureSpecificationTests.cpp | 219 int m_depth; member in class:deqp::gles31::Functional::TextureCubeArraySpecCase 228 , m_depth (depth) 265 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 343 levelData.setSize(levelW, levelW, m_depth); 346 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 373 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); 383 levelData.setSize(levelW, levelW, m_depth); 386 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 440 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); 447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pix (…) [all...] |
es31fTextureFilteringTests.cpp | 131 const int m_depth; member in class:deqp::gles31::Functional::TextureCubeArrayFilteringCase 183 , m_depth (depth) 209 const int numLayers = m_depth / 6; 212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 230 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 247 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1);
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es31fTextureFormatTests.cpp | 94 const int m_depth; member in class:deqp::gles31::Functional::TextureCubeArrayFormatCase 109 , m_depth (depth) 123 , m_depth (depth) 140 ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit internal format. 141 : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal format.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btMinkowskiPenetrationDepthSolver.cpp | 46 btScalar m_depth; member in struct:btIntermediateResult 63 m_depth = depth; 282 btScalar correctedMinNorm = minProj - res.m_depth;
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btGjkEpa2.cpp | 548 btScalar m_depth; member in struct:gjkepa2_impl::EPA 587 m_depth = 0; 666 m_depth = outer.d; 692 m_depth = 0; 930 results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth); 932 results.distance = -epa.m_depth;
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btGjkEpa3.h | 558 btScalar m_depth; member in struct:EPA 597 m_depth = 0; 676 m_depth = outer.d; 702 m_depth = 0; [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btSliderConstraint.cpp | 189 m_depth[i] = m_delta.dot(normalWorld); 198 m_linPos = m_depth[0]; 201 if(m_depth[0] > m_upperLinLimit) 203 m_depth[0] -= m_upperLinLimit; 206 else if(m_depth[0] < m_lowerLinLimit) 208 m_depth[0] -= m_lowerLinLimit; 213 m_depth[0] = btScalar(0.); 218 m_depth[0] = btScalar(0.); 393 btScalar sliderOffs = m_linPos - m_depth[0];
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btSliderConstraint.h | 141 btVector3 m_depth; variable 255 btScalar getLinDepth() { return m_depth[0]; }
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/external/emma/core/java12/com/vladium/emma/report/ |
ReportProperties.java | 105 m_depth = depth; 110 return m_depth; 182 private int m_depth; field in class:ReportProperties.ParsedProperties
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/ |
btDbvt.cpp | 697 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} 704 { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); } 707 btScalar m_depth; member in struct:btDbvtBenchmark::NilPolicy 1173 policy.m_depth=-SIMD_INFINITY; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.hpp | 176 float m_depth; member in class:deqp::gles3::Functional::FboTestUtil::Texture3DShader
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es3fTextureSpecificationTests.cpp | 544 int m_depth; member in class:deqp::gles3::Functional::Texture3DSpecCase 554 , m_depth (depth) 590 int levelD = de::max(1, m_depth >> levelNdx); 811 int levelD = de::max(1, m_depth >> ndx); [all...] |
es3fTextureFormatTests.cpp | 591 int m_depth; member in class:deqp::gles3::Functional::Texture3DFormatCase 606 , m_depth (depth) 620 , m_depth (depth) 635 ? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit internal format. 636 : new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal format. 668 float r = ((float)sliceNdx + 0.5f) / (float)m_depth; [all...] |
es3fFboTestUtil.cpp | 703 , m_depth (0.0f) 710 m_depth = depth; 724 gl.uniform1f (gl.getUniformLocation(program, "u_depth"), m_depth); [all...] |
es3fTextureFilteringTests.cpp | 943 const int m_depth; member in class:deqp::gles3::Functional::Texture3DFilteringCase [all...] |
/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 249 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {} 254 GLfloat m_depth; member in class:deqp::egl::Image::GLES2ImageApi::ModifyRenderbufferClearDepth 839 GLU_CHECK_GLW_CALL(gl, clearDepthf(m_depth)); 842 tcu::clearDepth(reference.getLevel(0), m_depth); [all...] |